Station XX-13817 · no signal
Bonehead's Procedural Server
Offline 173.183.122.190:28015 checked 27d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,817
- top 60%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Bonehead's Procedural Server?
A procedural map runs on Bonehead's Procedural Server, generated by the game.
Which settings and rules apply on Bonehead's Procedural Server?
You will find no gather rate in the name of Bonehead's Procedural Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Bonehead's Procedural Server right now?
No players are recorded on Bonehead's Procedural Server at this moment; it is offline, and the last sighting was 27 days 7 hours ago.
How does Bonehead's Procedural Server rank against other Rust servers?
On player hours for the past week, Bonehead's Procedural Server sits at #13,817, which puts it inside the top 60% of every ranked server.
Server facts
How reliably does Bonehead's Procedural Server stay online?
Bonehead's Procedural Server is down at the moment; the last recorded contact was 27 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.
Where in the world is Bonehead's Procedural Server hosted?
Nothing about a region comes from Bonehead's Procedural Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 173.183.122.190:28015 is the address it uses.
What build of Rust does Bonehead's Procedural Server use?
On Windows, Bonehead's Procedural Server runs Rust network protocol 2634 and build 166569. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Bonehead's Procedural Server wipe, and on which days?
On record so far are too few of Bonehead's Procedural Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 8 hours.
Tags
What do the server tags on Bonehead's Procedural Server mean?
Tags published by Bonehead's Procedural Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166569 (Build): Game build: 166569; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Bonehead's Procedural Server appear?
The Rust Server Trends lists that take in Bonehead's Procedural Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Bonehead's Procedural Server?
To join, enter client.connect 173.183.122.190:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.