Station XX-13893 · no signal
Local Rust Server [No EAC]
Offline 172.98.32.104:28015 checked 24d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,893
- top 61%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local Rust Server [No EAC]?
Local Rust Server [No EAC] uses a procedural map, which the game generates.
Which settings and rules apply on Local Rust Server [No EAC]?
You will find no gather rate in the name of Local Rust Server [No EAC]. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Live population
What is the current population on Local Rust Server [No EAC]?
Local Rust Server [No EAC] is not responding at this moment and is offline, last seen 24 days 8 hours ago.
How does Local Rust Server [No EAC] rank against other Rust servers?
Over the last seven days, Local Rust Server [No EAC] recorded enough player hours to reach #13,893 worldwide, placing it in the top 61% of all ranked servers.
Server details
How reliably does Local Rust Server [No EAC] stay online?
Local Rust Server [No EAC] is down at the moment; the last recorded contact was 24 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 3 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Local Rust Server [No EAC] hosted?
A region is not published by Local Rust Server [No EAC]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 172.98.32.104:28015 is the address it uses.
What build of Rust does Local Rust Server [No EAC] use?
Rust network protocol 2634 and build 166494 on Windows is what Local Rust Server [No EAC] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Local Rust Server [No EAC] wipe, and on which days?
Too few wipes of Local Rust Server [No EAC] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 7 hours is how long the current world has been running.
Lists and tags
What do the server tags on Local Rust Server [No EAC] mean?
These are the tags Local Rust Server [No EAC] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Rust Server [No EAC] appear?
The Rust Server Trends lists that take in Local Rust Server [No EAC] are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Local Rust Server [No EAC]?
Enter client.connect 172.98.32.104:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.