Station XX-15962 · no signal
HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,962
- top 71%
- Last wipe
- 52d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HyperNode | Rust Development Server?
The procedural map on HyperNode | Rust Development Server is size 3,500 with seed 123456789, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on HyperNode | Rust Development Server?
You will find no gather rate in the name of HyperNode | Rust Development Server. 10 players is the most a group can hold. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on HyperNode | Rust Development Server right now?
No players are recorded on HyperNode | Rust Development Server at this moment; it is offline, and the last sighting was 23 days 19 hours ago.
How does HyperNode | Rust Development Server rank against other Rust servers?
On player hours for the past week, HyperNode | Rust Development Server sits at #15,962, which puts it inside the top 71% of every ranked server.
Server details
How reliably does HyperNode | Rust Development Server stay online?
HyperNode | Rust Development Server is down at the moment; the last recorded contact was 23 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does HyperNode | Rust Development Server run from?
No region is published by HyperNode | Rust Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 172.96.160.200:7730 is the address it uses.
Which Rust version is HyperNode | Rust Development Server running?
HyperNode | Rust Development Server is running Rust network protocol 2633 and build 165217 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on HyperNode | Rust Development Server?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does HyperNode | Rust Development Server wipe, and on which days?
On record so far are too few of HyperNode | Rust Development Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 52 days 8 hours is how long the current world has been running.
Server tags
What do the server tags on HyperNode | Rust Development Server mean?
These are the tags HyperNode | Rust Development Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts10 (Group limit): Each team can hold up to 10; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does HyperNode | Rust Development Server appear?
You will find HyperNode | Rust Development Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to HyperNode | Rust Development Server?
You can connect by pressing F1 in Rust and typing client.connect 172.96.160.200:7730 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://hypernode.gg/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.