Rust Server TrendsSeismic network · station log
Recording Stations11,786 Players82,493 Active3,818 Wipes · 3 h157 48 h

Station XX-15919 · no signal

HyperNode | Rust Development Server

Offline 172.96.160.200:7700 checked 21d ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15919 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.3 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC22d ago M0.0steady 0 – running 0
Sun 20 Sep, 07:10 UTC38d ago M0.0steady 0 – 15.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
188/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
189/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average
133/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
22/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
45/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on HyperNode | Rust Development Server?

Generated by the game, the map on HyperNode | Rust Development Server is procedural, size 3,500 with seed 123456789. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on HyperNode | Rust Development Server?

No gather rate appears in the name of HyperNode | Rust Development Server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on HyperNode | Rust Development Server?

No players are recorded on HyperNode | Rust Development Server at this moment; it is offline, and the last sighting was 21 days ago.

How does HyperNode | Rust Development Server rank against other Rust servers?

The last seven days of player hours place HyperNode | Rust Development Server at #15,919, in the top 72% of all ranked servers.

Server details

How reliably does HyperNode | Rust Development Server stay online?

As recorded now, HyperNode | Rust Development Server is not reachable, the last contact having been 21 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does HyperNode | Rust Development Server run from?

A region is not published by HyperNode | Rust Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 172.96.160.200:7700.

What build of Rust does HyperNode | Rust Development Server use?

HyperNode | Rust Development Server is running Rust network protocol 2634 and build 166652 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on HyperNode | Rust Development Server?

On average, the busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.

How often does HyperNode | Rust Development Server wipe, and on which days?

The rhythm of HyperNode | Rust Development Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 22 days 23 hours is how long the current world has been running.

Tags

What do the server tags on HyperNode | Rust Development Server mean?

The game's server browser reads the tags HyperNode | Rust Development Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does HyperNode | Rust Development Server appear?

You will find HyperNode | Rust Development Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to HyperNode | Rust Development Server?

Enter client.connect 172.96.160.200:7700 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://hypernode.gg/.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.