Station XX-15919 · no signal
HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,919
- top 72%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC22d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 20 Sep, 07:10 UTC38d ago | M0.0■steady | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HyperNode | Rust Development Server?
Generated by the game, the map on HyperNode | Rust Development Server is procedural, size 3,500 with seed 123456789. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on HyperNode | Rust Development Server?
No gather rate appears in the name of HyperNode | Rust Development Server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on HyperNode | Rust Development Server?
No players are recorded on HyperNode | Rust Development Server at this moment; it is offline, and the last sighting was 21 days ago.
How does HyperNode | Rust Development Server rank against other Rust servers?
The last seven days of player hours place HyperNode | Rust Development Server at #15,919, in the top 72% of all ranked servers.
Server details
How reliably does HyperNode | Rust Development Server stay online?
As recorded now, HyperNode | Rust Development Server is not reachable, the last contact having been 21 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does HyperNode | Rust Development Server run from?
A region is not published by HyperNode | Rust Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 172.96.160.200:7700.
What build of Rust does HyperNode | Rust Development Server use?
HyperNode | Rust Development Server is running Rust network protocol 2634 and build 166652 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on HyperNode | Rust Development Server?
On average, the busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.
How often does HyperNode | Rust Development Server wipe, and on which days?
The rhythm of HyperNode | Rust Development Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 22 days 23 hours is how long the current world has been running.
Tags
What do the server tags on HyperNode | Rust Development Server mean?
The game's server browser reads the tags HyperNode | Rust Development Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does HyperNode | Rust Development Server appear?
You will find HyperNode | Rust Development Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7700 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://hypernode.gg/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.