Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players81,821 Active3,745 Wipes · 3 h270 48 h

Station XX-6793 · recording

Hex Dev

Online 172.93.160.200:28015 checked 10m ago

moddedoxide
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#6,793
top 31%
Last wipe
3h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6793 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 16:00 UTC
Peak · 48 h
3most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123415:0022:0014:0022:0006:0013:00Wiped Wed 28 Oct, 13:01 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
01020304015:0022:0014:0022:0006:0013:00Wiped Wed 28 Oct, 13:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 11:02 UTC3h ago – – – – running 2
Wed 28 Oct, 13:01 UTC1d ago – – – – – 0
Wed 14 Oct, 18:04 UTC14d ago M0.6rising 4 halved by day 1 13.8 days 0
Mon 12 Oct, 13:02 UTC17d ago M0.0steady 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC17d ago M0.0rising 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC26d ago M0.0rising 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC29d ago M0.7rising 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC30d ago M0.3rising 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC32d ago M0.5rising 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC40d ago M0.0rising 1 halved by day 1 8.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
182/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
108/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
75/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
38/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
246/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Hex Dev?

Hex Dev runs a procedural map of size 5,800 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Fallout Vault 117 Map.

Which settings and rules apply on Hex Dev?

No gather rate appears in the name of Hex Dev. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Hex Dev right now?

1 of the 40 slots on Hex Dev are filled right now. Across seven days this server recorded an average of 0 players and a peak of 3. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 2 players.

How does Hex Dev rank against other Rust servers?

The last seven days of player hours place Hex Dev at #6,793, in the top 31% of all ranked servers.

Operator and location

How reliably does Hex Dev stay online?

Hex Dev is up at the moment. The uptime it reports puts its last restart about 2 hours ago. It was up 95% of the time across the last 7 full days: 159 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Hex Dev hold a steady tick rate?

Across the last 48 hours it averaged 18 server fps, with a floor of 12. The world held up to 150,445 entities at its peak, buildings and deployables included. Its highest memory use was 4,559 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Hex Dev hosted?

Nothing about a region comes from Hex Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 172.93.160.200:28015.

Which Rust version is Hex Dev running?

On Linux, Hex Dev runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Hex Dev?

2 players, on average, was the busiest crowd at its recent wipes. 15 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Hex Dev run its wipes?

No next wipe can be predicted for Hex Dev, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 3 hours is how long the current world has been running.

Tags

What do the server tags on Hex Dev mean?

The game's server browser reads the tags Hex Dev publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Hex Dev appear?

These Rust Server Trends lists include Hex Dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to Hex Dev?

You can connect by pressing F1 in Rust and typing client.connect 172.93.160.200:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.