Station XX-6793 · recording
Hex Dev
Online 172.93.160.200:28015 checked 10m ago
- Players now
- 1/ 40
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #6,793
- top 31%
- Last wipe
- 3h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 16:00 UTC
- Peak · 48 h
- 3most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 11:02 UTC3h ago | – | – | – | – | running | 2 |
| Wed 28 Oct, 13:01 UTC1d ago | – | – | – | – | – | 0 |
| Wed 14 Oct, 18:04 UTC14d ago | M0.6▲rising | 4 | halved by day 1 | 13.8 days | 0 | |
| Mon 12 Oct, 13:02 UTC17d ago | M0.0■steady | 1 | held half | 2.2 days | 1 | |
| Sun 11 Oct, 18:44 UTC17d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Fri 2 Oct, 15:23 UTC26d ago | M0.0▲rising | 1 | halved by day 1 | 9.1 days | 0 | |
| Tue 29 Sep, 23:26 UTC29d ago | M0.7▲rising | 5 | held half | 2.7 days | 0 | |
| Tue 29 Sep, 05:33 UTC30d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Sun 27 Sep, 02:49 UTC32d ago | M0.5▲rising | 3 | held half | 2.1 days | 0 | |
| Fri 18 Sep, 17:11 UTC40d ago | M0.0▲rising | 1 | halved by day 1 | 8.4 days | 0 | |
| Thu 17 Sep, 07:46 UTC42d ago | M0.3▲rising | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hex Dev?
Hex Dev runs a procedural map of size 5,800 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Fallout Vault 117 Map.
Which settings and rules apply on Hex Dev?
No gather rate appears in the name of Hex Dev. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Hex Dev right now?
1 of the 40 slots on Hex Dev are filled right now. Across seven days this server recorded an average of 0 players and a peak of 3. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 2 players.
How does Hex Dev rank against other Rust servers?
The last seven days of player hours place Hex Dev at #6,793, in the top 31% of all ranked servers.
Operator and location
How reliably does Hex Dev stay online?
Hex Dev is up at the moment. The uptime it reports puts its last restart about 2 hours ago. It was up 95% of the time across the last 7 full days: 159 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does Hex Dev hold a steady tick rate?
Across the last 48 hours it averaged 18 server fps, with a floor of 12. The world held up to 150,445 entities at its peak, buildings and deployables included. Its highest memory use was 4,559 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Hex Dev hosted?
Nothing about a region comes from Hex Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 172.93.160.200:28015.
Which Rust version is Hex Dev running?
On Linux, Hex Dev runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Hex Dev?
2 players, on average, was the busiest crowd at its recent wipes. 15 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does Hex Dev run its wipes?
No next wipe can be predicted for Hex Dev, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 3 hours is how long the current world has been running.
Tags
What do the server tags on Hex Dev mean?
The game's server browser reads the tags Hex Dev publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hex Dev appear?
These Rust Server Trends lists include Hex Dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to join
How do you connect to Hex Dev?
You can connect by pressing F1 in Rust and typing client.connect 172.93.160.200:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.