Station XX-4760 · no signal
Test
Offline 172.91.23.155:28015 checked 3d ago
- Players now
- 2/ 2
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 2
- Rank
- #4,760
- top 21%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 20:28 UTC5d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 23 Oct, 03:12 UTC6d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Wed 14 Oct, 03:35 UTC15d ago | M0.3▲rising | 2 | halved by day 7 | 9 days | 0 | |
| Sat 3 Oct, 17:39 UTC25d ago | M0.0■steady | 0 | – | 10.4 days | 0 | |
| Tue 29 Sep, 22:48 UTC29d ago | M0.0■steady | 0 | – | 3.8 days | 0 | |
| Sat 26 Sep, 22:10 UTC32d ago | M0.0▼falling | 0 | – | 3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test?
A procedural map runs on Test, generated by the game.
Which settings and rules apply on Test?
You will find no gather rate in the name of Test. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on Test right now?
Test is not responding at this moment and is offline, last seen 3 days 11 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2.
How does Test rank against other Rust servers?
On player hours for the past week, Test sits at #4,760, which puts it inside the top 21% of every ranked server.
Server details
How reliably does Test stay online?
Test is down at the moment; the last recorded contact was 3 days 11 hours ago. It was up 42% of the time across the last 7 full days: 70 of 168 hours. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Test hosted?
No region is published by Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 172.91.23.155:28015.
What build of Rust does Test use?
On Windows, Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Test?
2 players, on average, was the busiest crowd at its recent wipes. 18 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.
How often does Test wipe, and on which days?
There is no next wipe to predict at Test, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 9 hours.
Lists and tags
What do the server tags on Test mean?
Tags published by Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Test appear?
You will find Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Test?
To join, enter client.connect 172.91.23.155:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.