Station XX-15144 · no signal
Clan AFK: Rust & Ruin
Offline 172.240.87.149:23685 checked 13d ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,144
- top 70%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 12.6 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 18:53 UTC20d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 26 Sep, 03:45 UTC33d ago | M0.0▲rising | 1 | halved by day 1 | 12.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Clan AFK: Rust & Ruin?
The procedural map on Clan AFK: Rust & Ruin is size 2,000 with seed 484554513, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Clan AFK: Rust & Ruin?
You will find no gather rate in the name of Clan AFK: Rust & Ruin. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Clan AFK: Rust & Ruin right now?
A reading taken now finds Clan AFK: Rust & Ruin offline; the most recent activity was 13 days 18 hours ago.
How does Clan AFK: Rust & Ruin rank against other Rust servers?
The last seven days of player hours place Clan AFK: Rust & Ruin at #15,144, in the top 70% of all ranked servers.
Operator and location
How reliably does Clan AFK: Rust & Ruin stay online?
No contact with Clan AFK: Rust & Ruin right now, and the last recorded contact was 13 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Clan AFK: Rust & Ruin hosted?
Nothing about a region comes from Clan AFK: Rust & Ruin. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 172.240.87.149:23685.
Which Rust version is Clan AFK: Rust & Ruin running?
Rust network protocol 2634 and build 167231 on Linux is what Clan AFK: Rust & Ruin runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Clan AFK: Rust & Ruin?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does Clan AFK: Rust & Ruin wipe, and on which days?
On record so far are too few of Clan AFK: Rust & Ruin's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 20 days 10 hours is how long the current world has been running.
Lists and tags
What do the server tags on Clan AFK: Rust & Ruin mean?
The game's server browser reads the tags Clan AFK: Rust & Ruin publishes: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Clan AFK: Rust & Ruin appear?
The Rust Server Trends lists that take in Clan AFK: Rust & Ruin are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Clan AFK: Rust & Ruin?
You can connect by pressing F1 in Rust and typing client.connect 172.240.87.149:23685 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://www.clanafk.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
