Station XX-15398 · no signal
Rust – Falling Kingdoms
Offline 172.240.87.139:25191 checked 16d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,398
- top 71%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.9 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 13:55 UTC20d ago | M0.3▲rising | 2 | – | running | 0 | |
| Mon 28 Sep, 17:20 UTC30d ago | M0.0▲rising | 1 | halved by day 2 | 9.9 days | 0 | |
| Wed 16 Sep, 18:09 UTC42d ago | M0.5▲rising | 3 | halved by day 4 | 12 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust – Falling Kingdoms?
The procedural map on Rust – Falling Kingdoms is size 3,500 with seed 50000, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Rust – Falling Kingdoms?
The name of Rust – Falling Kingdoms gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Rust – Falling Kingdoms?
Rust – Falling Kingdoms is not responding at this moment and is offline, last seen 16 days 4 hours ago.
How does Rust – Falling Kingdoms rank against other Rust servers?
The last seven days of player hours place Rust – Falling Kingdoms at #15,398, in the top 71% of all ranked servers.
Server facts
How reliably does Rust – Falling Kingdoms stay online?
Rust – Falling Kingdoms is down at the moment; the last recorded contact was 16 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 14 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust – Falling Kingdoms run from?
A region is not published by Rust – Falling Kingdoms. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 172.240.87.139:25191 is the address it uses.
What build of Rust does Rust – Falling Kingdoms use?
On Linux, Rust – Falling Kingdoms runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Rust – Falling Kingdoms?
On average, the busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.
On what timetable does Rust – Falling Kingdoms run its wipes?
There is no next wipe to predict at Rust – Falling Kingdoms, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 20 days 22 hours.
Server tags
What do the server tags on Rust – Falling Kingdoms mean?
The game's server browser reads the tags Rust – Falling Kingdoms publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust – Falling Kingdoms appear?
The Rust Server Trends lists that take in Rust – Falling Kingdoms are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Rust – Falling Kingdoms?
Enter client.connect 172.240.87.139:25191 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.