Station XX-10268 · recording
M&M Private
Online 172.240.71.39:26950 checked 8m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,268
- top 46%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 05:41 UTC19d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on M&M Private?
M&M Private runs a procedural map of size 3,500 with seed 1962309386, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on M&M Private?
The name of M&M Private gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on M&M Private right now?
0 of the 10 slots on M&M Private are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 0 players.
How does M&M Private rank against other Rust servers?
On player hours for the past week, M&M Private sits at #10,268, which puts it inside the top 46% of every ranked server.
Server facts
How reliably does M&M Private stay online?
Right now, you can reach M&M Private. The uptime it reports puts its last restart about 4 days 15 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 9 October 2026 it was recorded for the first time by Rust Server Trends.
How well does M&M Private perform under load?
Its average server fps over the last 48 hours was 128, and it never dropped below 115. At its highest, it carried 75,878 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,520 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does M&M Private run from?
No region is published by M&M Private. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 172.240.71.39:26950 is the address it uses.
What build of Rust does M&M Private use?
On Linux, M&M Private runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on M&M Private?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 10 hours after the wipe.
On what timetable does M&M Private run its wipes?
On record so far are too few of M&M Private's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 17 hours.
Lists and tags
What do the server tags on M&M Private mean?
The game's server browser reads the tags M&M Private publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does M&M Private appear?
These Rust Server Trends lists include M&M Private: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto M&M Private?
To join, enter client.connect 172.240.71.39:26950 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.