Rust Server TrendsSeismic network · station log
Recording Stations11,684 Players38,205 Active2,919 Wipes · 3 h95 48 h

Station XX-15459 · no signal

DeadlyGaming-Rust

Offline 172.240.53.131:2295 checked 43d ago

moddedcarbon
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,459
no region published
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15459 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
28/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
12/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DeadlyGaming-Rust?

The map on DeadlyGaming-Rust is procedural, produced by the game.

Which settings and rules apply on DeadlyGaming-Rust?

No gather rate appears in the name of DeadlyGaming-Rust. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on DeadlyGaming-Rust right now?

No players are recorded on DeadlyGaming-Rust at this moment; it is offline, and the last sighting was 43 days 12 hours ago.

How does DeadlyGaming-Rust rank against other Rust servers?

On player hours for the past week, DeadlyGaming-Rust sits at #15,459, which puts it inside the top – of every ranked server.

Server details

How reliably does DeadlyGaming-Rust stay online?

No contact with DeadlyGaming-Rust right now, and the last recorded contact was 43 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does DeadlyGaming-Rust run from?

A region is not published by DeadlyGaming-Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 172.240.53.131:2295 is the address it uses.

What build of Rust does DeadlyGaming-Rust use?

On Linux, DeadlyGaming-Rust runs Rust network protocol 2633 and build 163493. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does DeadlyGaming-Rust wipe, and on which days?

The rhythm of DeadlyGaming-Rust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 48 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on DeadlyGaming-Rust mean?

These are the tags DeadlyGaming-Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163493 (Build): It runs game build 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DeadlyGaming-Rust appear?

These Rust Server Trends lists include DeadlyGaming-Rust: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to DeadlyGaming-Rust?

You can connect by pressing F1 in Rust and typing client.connect 172.240.53.131:2295 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slots: 150.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163493
Build It runs game build 163493.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.