Station XX-15248 · no signal
Punch the Clock
Offline 172.240.5.171:25565 checked 10d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,248
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Punch the Clock?
The procedural map on Punch the Clock is size 3,000 with seed 1783065, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Punch the Clock?
You will find no gather rate in the name of Punch the Clock. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Punch the Clock right now?
A reading taken now finds Punch the Clock offline; the most recent activity was 10 days 5 hours ago.
How does Punch the Clock rank against other Rust servers?
The last seven days of player hours place Punch the Clock at #15,248, in the top 69% of all ranked servers.
Server facts
How reliably does Punch the Clock stay online?
No contact with Punch the Clock right now, and the last recorded contact was 10 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 18 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Punch the Clock run from?
A region is not published by Punch the Clock. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 172.240.5.171:25565.
Which Rust version is Punch the Clock running?
Rust network protocol 2634 and build 167781 on Linux is what Punch the Clock runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Punch the Clock wipe, and on which days?
On record so far are too few of Punch the Clock's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 7 hours is how long the current world has been running.
Server tags
What do the server tags on Punch the Clock mean?
The game's server browser reads the tags Punch the Clock publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Punch the Clock appear?
You will find Punch the Clock on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Punch the Clock?
You can connect by pressing F1 in Rust and typing client.connect 172.240.5.171:25565 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.