Station XX-15326 · recording
DiggyTown - Solo-Duo-Trio-Quad
Online 172.240.47.243:25619 checked 10m ago
- Players now
- 0/ 60
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 60 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DiggyTown - Solo-Duo-Trio-Quad?
DiggyTown - Solo-Duo-Trio-Quad runs a procedural map of size 4,000 with seed 1515203761, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DiggyTown - Solo-Duo-Trio-Quad?
No gather rate appears in the name of DiggyTown - Solo-Duo-Trio-Quad. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on DiggyTown - Solo-Duo-Trio-Quad right now?
At this moment, DiggyTown - Solo-Duo-Trio-Quad records 0 players across 60 slots. Averaged across the last seven days, the population was 0 players.
How does DiggyTown - Solo-Duo-Trio-Quad rank against other Rust servers?
The last seven days of player hours place DiggyTown - Solo-Duo-Trio-Quad at #15,326, in the top 69% of all ranked servers.
Operator and location
How reliably does DiggyTown - Solo-Duo-Trio-Quad stay online?
Right now, you can reach DiggyTown - Solo-Duo-Trio-Quad. The uptime it reports puts its last restart about 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 10 October 2026 is when Rust Server Trends first recorded it.
Does DiggyTown - Solo-Duo-Trio-Quad hold a steady tick rate?
Across the last 48 hours it averaged 212 server fps, with a floor of 143. At its highest, it carried 89,943 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,289 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is DiggyTown - Solo-Duo-Trio-Quad hosted?
No region is published by DiggyTown - Solo-Duo-Trio-Quad. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 172.240.47.243:25619.
Which Rust version is DiggyTown - Solo-Duo-Trio-Quad running?
On Linux, DiggyTown - Solo-Duo-Trio-Quad runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does DiggyTown - Solo-Duo-Trio-Quad wipe, and on which days?
Too few wipes of DiggyTown - Solo-Duo-Trio-Quad are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 15 hours is how long the current world has been running.
Tags
What do the server tags on DiggyTown - Solo-Duo-Trio-Quad mean?
These are the tags DiggyTown - Solo-Duo-Trio-Quad publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): The server has 60 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DiggyTown - Solo-Duo-Trio-Quad appear?
These Rust Server Trends lists include DiggyTown - Solo-Duo-Trio-Quad: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to DiggyTown - Solo-Duo-Trio-Quad?
To join, enter client.connect 172.240.47.243:25619 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.