Rust Server TrendsSeismic network · station log
Recording Stations11,814 Players72,000 Active3,646 Wipes · 3 h206 48 h

Station XX-15326 · recording

DiggyTown - Solo-Duo-Trio-Quad

Online 172.240.47.243:25619 checked 10m ago

moddedcarbon
Connect
Players now
0/ 60
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 60 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
169/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
81/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
23/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
25/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average
265/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DiggyTown - Solo-Duo-Trio-Quad?

DiggyTown - Solo-Duo-Trio-Quad runs a procedural map of size 4,000 with seed 1515203761, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on DiggyTown - Solo-Duo-Trio-Quad?

No gather rate appears in the name of DiggyTown - Solo-Duo-Trio-Quad. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on DiggyTown - Solo-Duo-Trio-Quad right now?

At this moment, DiggyTown - Solo-Duo-Trio-Quad records 0 players across 60 slots. Averaged across the last seven days, the population was 0 players.

How does DiggyTown - Solo-Duo-Trio-Quad rank against other Rust servers?

The last seven days of player hours place DiggyTown - Solo-Duo-Trio-Quad at #15,326, in the top 69% of all ranked servers.

Operator and location

How reliably does DiggyTown - Solo-Duo-Trio-Quad stay online?

Right now, you can reach DiggyTown - Solo-Duo-Trio-Quad. The uptime it reports puts its last restart about 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 10 October 2026 is when Rust Server Trends first recorded it.

Does DiggyTown - Solo-Duo-Trio-Quad hold a steady tick rate?

Across the last 48 hours it averaged 212 server fps, with a floor of 143. At its highest, it carried 89,943 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,289 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is DiggyTown - Solo-Duo-Trio-Quad hosted?

No region is published by DiggyTown - Solo-Duo-Trio-Quad. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 172.240.47.243:25619.

Which Rust version is DiggyTown - Solo-Duo-Trio-Quad running?

On Linux, DiggyTown - Solo-Duo-Trio-Quad runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does DiggyTown - Solo-Duo-Trio-Quad wipe, and on which days?

Too few wipes of DiggyTown - Solo-Duo-Trio-Quad are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 15 hours is how long the current world has been running.

Tags

What do the server tags on DiggyTown - Solo-Duo-Trio-Quad mean?

These are the tags DiggyTown - Solo-Duo-Trio-Quad publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): The server has 60 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DiggyTown - Solo-Duo-Trio-Quad appear?

These Rust Server Trends lists include DiggyTown - Solo-Duo-Trio-Quad: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to DiggyTown - Solo-Duo-Trio-Quad?

To join, enter client.connect 172.240.47.243:25619 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp60
Max players The server has 60 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.