Station XX-5115 · recording
The Playground | Experimental Mods & Testing
Online 172.240.123.100:25602 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,115
- top 23%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 15:04 UTC5d ago | M0.5▲rising | 3 | – | running | 0 | |
| Sat 17 Oct, 16:51 UTC12d ago | M0.0▲rising | 1 | halved by day 1 | 6.9 days | 0 | |
| Fri 16 Oct, 20:54 UTC13d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Sun 4 Oct, 15:36 UTC25d ago | M0.0▲rising | 1 | halved by day 2 | 12.2 days | 0 | |
| Thu 1 Oct, 17:45 UTC FW28d ago | M0.0▲rising | 2 | halved by day 1 | 2.9 days | 1 | |
| Tue 29 Sep, 19:21 UTC30d ago | M0.3▲rising | 2 | – | 1.9 days | 0 | |
| Sat 19 Sep, 18:57 UTC40d ago | M0.0▲rising | 2 | halved by day 1 | 10 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on The Playground | Experimental Mods & Testing?
The Playground | Experimental Mods & Testing runs a procedural map of size 4,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on The Playground | Experimental Mods & Testing?
No gather rate appears in the name of The Playground | Experimental Mods & Testing. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on The Playground | Experimental Mods & Testing?
0 of the 40 slots on The Playground | Experimental Mods & Testing are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The last 48 hours show their highest activity at 23:00 UTC, averaging 0 players.
How does The Playground | Experimental Mods & Testing rank against other Rust servers?
On player hours for the past week, The Playground | Experimental Mods & Testing sits at #5,115, which puts it inside the top 23% of every ranked server.
Server details
How reliably does The Playground | Experimental Mods & Testing stay online?
Right now, you can reach The Playground | Experimental Mods & Testing. Its reported uptime points to a restart about 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does The Playground | Experimental Mods & Testing perform under load?
The 48-hour average is 62 server fps; 35 is the lowest observed. At its highest, it carried 151,610 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,725 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is The Playground | Experimental Mods & Testing hosted?
A region is not published by The Playground | Experimental Mods & Testing. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 172.240.123.100:25602.
What build of Rust does The Playground | Experimental Mods & Testing use?
Rust network protocol 2635 and build 168909 on Linux is what The Playground | Experimental Mods & Testing runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on The Playground | Experimental Mods & Testing?
2 players, on average, was the busiest crowd at its recent wipes. 8 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does The Playground | Experimental Mods & Testing wipe, and on which days?
No next wipe can be predicted for The Playground | Experimental Mods & Testing, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days 6 hours.
Tags
What do the server tags on The Playground | Experimental Mods & Testing mean?
Tags published by The Playground | Experimental Mods & Testing and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does The Playground | Experimental Mods & Testing appear?
The Rust Server Trends lists that take in The Playground | Experimental Mods & Testing are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to The Playground | Experimental Mods & Testing?
You can connect by pressing F1 in Rust and typing client.connect 172.240.123.100:25602 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://mrga.craftingstore.net/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
