Station XX-10738 · recording
SShadowRealm
Online 172.218.42.135:28015 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,738
- top 48%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 17:59 UTC19d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 25 Sep, 21:25 UTC33d ago | M0.0▲rising | 1 | halved by day 2 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SShadowRealm?
SShadowRealm runs a procedural map of size 5,000 with seed 1291904840, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on SShadowRealm?
The name of SShadowRealm gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on SShadowRealm right now?
A reading taken now shows 0 players on SShadowRealm, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does SShadowRealm rank against other Rust servers?
On player hours for the past week, SShadowRealm sits at #10,738, which puts it inside the top 48% of every ranked server.
Operator and location
How reliably does SShadowRealm stay online?
SShadowRealm is up at the moment. Going by the uptime figure it reports, it restarted about 6 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does SShadowRealm hold a steady tick rate?
Across the last 48 hours it averaged 183 server fps, with a floor of 143. The world held up to 143,548 entities at its peak, buildings and deployables included. Memory use peaked at 5,428 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does SShadowRealm run from?
No region is published by SShadowRealm. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 172.218.42.135:28015 is the address it uses.
Which Rust version is SShadowRealm running?
On Linux, SShadowRealm runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on SShadowRealm?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does SShadowRealm run its wipes?
On record so far are too few of SShadowRealm's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 19 days 13 hours.
Tags
What do the server tags on SShadowRealm mean?
These are the tags SShadowRealm publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SShadowRealm appear?
These Rust Server Trends lists include SShadowRealm: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to SShadowRealm?
You can connect by pressing F1 in Rust and typing client.connect 172.218.42.135:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.