Station XX-7298 · no signal
RustProject DEV
Offline 171.225.248.66:28015 checked 15h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #7,298
- top 33%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 05:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustProject DEV?
RustProject DEV uses a procedural map, which the game generates.
Which settings and rules apply on RustProject DEV?
You will find no gather rate in the name of RustProject DEV. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RustProject DEV right now?
A reading taken now finds RustProject DEV offline; the most recent activity was 15 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 09:00 UTC, averaging 1 players.
How does RustProject DEV rank against other Rust servers?
Over the last seven days, RustProject DEV recorded enough player hours to reach #7,298 worldwide, placing it in the top 33% of all ranked servers.
Operator and location
How reliably does RustProject DEV stay online?
No contact with RustProject DEV right now, and the last recorded contact was 15 hours ago. Of the 48 hours in the last 2 full days, it was up for 12, or 25% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Where in the world is RustProject DEV hosted?
No region is published by RustProject DEV. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 171.225.248.66:28015.
Which Rust version is RustProject DEV running?
Rust network protocol 2635 and build 168909 on Windows is what RustProject DEV runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does RustProject DEV wipe, and on which days?
On record so far are too few of RustProject DEV's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 18 hours.
Server tags
What do the server tags on RustProject DEV mean?
Tags published by RustProject DEV and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustProject DEV appear?
These Rust Server Trends lists include RustProject DEV: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto RustProject DEV?
Enter client.connect 171.225.248.66:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.