Station XX-3533 · recording
Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 6m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,533
- top 16%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −2into Wed 13:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC18d ago | M0.5▲rising | 3 | – | running | 0 | |
| Wed 7 Oct, 08:47 UTC21d ago | M0.0▲rising | 2 | held half | 2.9 days | 1 | |
| Tue 6 Oct, 15:52 UTC22d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Mon 5 Oct, 16:42 UTC23d ago | M0.3▲rising | 2 | – | 1 days | 0 | |
| Sun 4 Oct, 11:27 UTC24d ago | M0.0■steady | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Hardcore (Not yet finished construction)?
The procedural map on Hardcore (Not yet finished construction) is size 4,000 with seed 7777, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hardcore (Not yet finished construction)?
No gather rate appears in the name of Hardcore (Not yet finished construction). At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Hardcore (Not yet finished construction) right now?
A reading taken now shows 0 players on Hardcore (Not yet finished construction), which has 100 slots. Across seven days this server recorded an average of 1 players and a peak of 4. The busiest point in the last 48 hours came at 10:00 UTC, averaging 2 players.
How does Hardcore (Not yet finished construction) rank against other Rust servers?
Over the last seven days, Hardcore (Not yet finished construction) recorded enough player hours to reach #3,533 worldwide, placing it in the top 16% of all ranked servers.
Operator and location
How reliably does Hardcore (Not yet finished construction) stay online?
Right now, you can reach Hardcore (Not yet finished construction). Going by the uptime figure it reports, it restarted about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.
Does Hardcore (Not yet finished construction) hold a steady tick rate?
Its average server fps over the last 48 hours was 57, and it never dropped below 31. Buildings, deployables and all the rest of the world's entities brought it to a high of 177,904. Its highest memory use was 5,129 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Hardcore (Not yet finished construction) run from?
No region is published by Hardcore (Not yet finished construction). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 170.23.61.207:11352 is the address it uses.
Which Rust version is Hardcore (Not yet finished construction) running?
On Linux, Hardcore (Not yet finished construction) runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Hardcore (Not yet finished construction)?
2 players, on average, was the busiest crowd at its recent wipes. 14 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Hardcore (Not yet finished construction) run its wipes?
No next wipe can be predicted for Hardcore (Not yet finished construction), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 16 hours is how long the current world has been running.
Server tags
What do the server tags on Hardcore (Not yet finished construction) mean?
The game's server browser reads the tags Hardcore (Not yet finished construction) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Hardcore (Not yet finished construction) appear?
The Rust Server Trends lists that take in Hardcore (Not yet finished construction) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Hardcore (Not yet finished construction)?
You can connect by pressing F1 in Rust and typing client.connect 170.23.61.207:11352 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.