Station XX-15457 · no signal
[PP] Test | Name | Pinglayers is the best| PVP | Trying to reac
Offline 170.23.231.131:13439 checked 36d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,457
- top 67%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac?
[PP] Test | Name | Pinglayers is the best| PVP | Trying to reac runs a procedural map of size 4,000 with seed 7926, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac?
The name of [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac?
[PP] Test | Name | Pinglayers is the best| PVP | Trying to reac is not responding at this moment and is offline, last seen 36 days 8 hours ago.
How does [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac rank against other Rust servers?
Over the last seven days, [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac recorded enough player hours to reach #15,457 worldwide, placing it in the top 67% of all ranked servers.
Server facts
How reliably does [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac stay online?
As recorded now, [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac is not reachable, the last contact having been 36 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 22 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac hosted?
Nothing about a region comes from [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 170.23.231.131:13439 is the address it uses.
What build of Rust does [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac use?
[PP] Test | Name | Pinglayers is the best| PVP | Trying to reac is running Rust network protocol 2633 and build 165217 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac wipe, and on which days?
On record so far are too few of [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 36 days 8 hours is how long the current world has been running.
Tags
What do the server tags on [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac mean?
The game's server browser reads the tags [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac appear?
The Rust Server Trends lists that take in [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto [PP] Test | Name | Pinglayers is the best| PVP | Trying to reac?
To join, enter client.connect 170.23.231.131:13439 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.