Rust Server TrendsSeismic network · station log
Recording Stations11,619 Players45,646 Active3,029 Wipes · 3 h120 48 h

Station XX-9095 · recording

10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies

Online 170.23.230.165:25587 checked 11m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,095
top 41%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9095 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 14:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5208:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep4 Oct10 Oct17 Oct23 Oct30 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctFri 2 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 05:15 UTC8d ago M0.0rising 1 – running 0
Fri 2 Oct, 05:32 UTC28d ago M0.0rising 1 halved by day 3 20 days 0
Tue 29 Sep, 23:11 UTC30d ago M0.0rising 1 held half 2.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
51/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
83/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
20/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
73/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
65/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

The procedural map on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies is size 6,000 with seed 654812, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

The name of 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies right now?

A reading taken now shows 0 players on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.

How does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies rank against other Rust servers?

On player hours for the past week, 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies sits at #9,095, which puts it inside the top 41% of every ranked server.

Server details

How reliably does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies stay online?

As recorded now, 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies is running. Its reported uptime points to a restart about 7 days 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 27 September 2026 is when Rust Server Trends first recorded it.

Does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies hold a steady tick rate?

The 48-hour average is 75 server fps; 52 is the lowest observed. The world held up to 222,799 entities at its peak, buildings and deployables included. Its highest memory use was 6,804 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies hosted?

Nothing about a region comes from 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 170.23.230.165:25587 is the address it uses.

What build of Rust does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies use?

10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies is running Rust network protocol 2635 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies wipe, and on which days?

No next wipe can be predicted for 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies mean?

These are the tags 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies appear?

These Rust Server Trends lists include 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto 10/22 Rustocalypse | 3XGather/Loot+/RaidableBases/Zombies?

Enter client.connect 170.23.230.165:25587 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.