Station XX-15323 · recording
RCE TAKEOVER
Online 170.23.127.203:25565 checked 13m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RCE TAKEOVER?
The procedural map on RCE TAKEOVER is size 3,000 with seed 2345976, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RCE TAKEOVER?
You will find no gather rate in the name of RCE TAKEOVER. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RCE TAKEOVER right now?
0 of the 200 slots on RCE TAKEOVER are filled right now. The population averaged 0 players over the past week.
How does RCE TAKEOVER rank against other Rust servers?
Over the last seven days, RCE TAKEOVER recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does RCE TAKEOVER stay online?
Right now, you can reach RCE TAKEOVER. Its reported uptime points to a restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does RCE TAKEOVER hold a steady tick rate?
The 48-hour average is 235 server fps; 191 is the lowest observed. At its highest, it carried 44,868 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,063 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RCE TAKEOVER run from?
A region is not published by RCE TAKEOVER. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 170.23.127.203:25565 is the address it uses.
Which Rust version is RCE TAKEOVER running?
RCE TAKEOVER is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on RCE TAKEOVER?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does RCE TAKEOVER wipe, and on which days?
Too few wipes of RCE TAKEOVER are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 6 hours.
Server tags
What do the server tags on RCE TAKEOVER mean?
The game's server browser reads the tags RCE TAKEOVER publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RCE TAKEOVER appear?
These Rust Server Trends lists include RCE TAKEOVER: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RCE TAKEOVER?
To join, enter client.connect 170.23.127.203:25565 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.