Station XX-15420 · recording
My Apex Rust Server
Online 170.23.116.175:25612 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 12:39 UTC24d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 25 Sep, 07:33 UTC32d ago | M0.0■steady | 0 | – | 8.2 days | 0 | |
| Thu 24 Sep, 18:37 UTC33d ago | M0.0▲rising | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My Apex Rust Server?
The procedural map on My Apex Rust Server is size 3,000 with seed 5029143, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on My Apex Rust Server?
The name of My Apex Rust Server gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on My Apex Rust Server?
At this moment, My Apex Rust Server records 0 players across 10 slots. The seven-day average for this server is 0 players.
How does My Apex Rust Server rank against other Rust servers?
The last seven days of player hours place My Apex Rust Server at #15,420, in the top 69% of all ranked servers.
Operator and location
How reliably does My Apex Rust Server stay online?
As recorded now, My Apex Rust Server is running. Its reported uptime points to a restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.
Does My Apex Rust Server hold a steady tick rate?
Its average server fps over the last 48 hours was 233, and it never dropped below 180. At its highest, it carried 47,790 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,715 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does My Apex Rust Server run from?
Nothing about a region comes from My Apex Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 170.23.116.175:25612 is the address it uses.
What build of Rust does My Apex Rust Server use?
My Apex Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on My Apex Rust Server?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does My Apex Rust Server wipe, and on which days?
There is no next wipe to predict at My Apex Rust Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 14 hours is how long the current world has been running.
Tags
What do the server tags on My Apex Rust Server mean?
These are the tags My Apex Rust Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Apex Rust Server appear?
You will find My Apex Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto My Apex Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 170.23.116.175:25612 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.