Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players86,772 Active3,806 Wipes · 3 h363 48 h

Station XX-3547 · no signal

Console to PC Enrichment Center

Offline 170.23.116.159:25678 checked 7h ago

moddedoxide
Connect
Players now
0/ 300
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 2
Rank
#3,547
top 16%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-3547 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 300 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 22:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5222:0003:0009:0014:0003:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040022:0003:0009:0014:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.2 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 07:44 UTC3d ago M0.0rising 2 – running 1
Wed 21 Oct, 03:57 UTC8d ago M0.3rising 3 held half 5.2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
180/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
177/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
87/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
237/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
233/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Console to PC Enrichment Center?

Console to PC Enrichment Center runs a procedural map of size 3,600 with seed 2026, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Console to PC Enrichment Center?

The name of Console to PC Enrichment Center gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Console to PC Enrichment Center right now?

Console to PC Enrichment Center is not responding at this moment and is offline, last seen 7 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 2 players.

How does Console to PC Enrichment Center rank against other Rust servers?

The last seven days of player hours place Console to PC Enrichment Center at #3,547, in the top 16% of all ranked servers.

Server facts

How reliably does Console to PC Enrichment Center stay online?

Console to PC Enrichment Center is down at the moment; the last recorded contact was 7 hours ago. Its reported uptime points to a restart about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 115, or 68% of the time. 21 October 2026 is when Rust Server Trends first recorded it.

How well does Console to PC Enrichment Center perform under load?

Across the last 48 hours it averaged 169 server fps, with a floor of 99. Buildings, deployables and all the rest of the world's entities brought it to a high of 76,975. Its highest memory use was 2,318 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Console to PC Enrichment Center run from?

A region is not published by Console to PC Enrichment Center. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 170.23.116.159:25678 is the address it uses.

Which Rust version is Console to PC Enrichment Center running?

On Linux, Console to PC Enrichment Center runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Console to PC Enrichment Center?

2 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Console to PC Enrichment Center wipe, and on which days?

Too few wipes of Console to PC Enrichment Center are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 6 hours.

Server tags

What do the server tags on Console to PC Enrichment Center mean?

The game's server browser reads the tags Console to PC Enrichment Center publishes: gmrust (Game mode): You'll find standard Rust survival here; mp300 (Max players): Slots: 300; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Console to PC Enrichment Center appear?

You will find Console to PC Enrichment Center on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Console to PC Enrichment Center?

You can connect by pressing F1 in Rust and typing client.connect 170.23.116.159:25678 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp300
Max players Slots: 300.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.