Station XX-15507 · no signal
RustRoyale Development
Offline 169.150.227.219:28115 checked 23d ago
- Players now
- 1/ 32
- 3% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,507
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 32 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 09:07 UTC23d ago | M0.0■steady | 1 | – | running | 1 | |
| Tue 6 Oct, 00:18 UTC24d ago | M0.0▲rising | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on RustRoyale Development?
You will find no gather rate in the name of RustRoyale Development. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on RustRoyale Development right now?
RustRoyale Development is not responding at this moment and is offline, last seen 23 days 13 hours ago.
How does RustRoyale Development rank against other Rust servers?
The last seven days of player hours place RustRoyale Development at #15,507, in the top 69% of all ranked servers.
Operator and location
How reliably does RustRoyale Development stay online?
As recorded now, RustRoyale Development is not reachable, the last contact having been 23 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 6 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RustRoyale Development run from?
No region is published by RustRoyale Development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 169.150.227.219:28115.
Which Rust version is RustRoyale Development running?
On Windows, RustRoyale Development runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RustRoyale Development?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does RustRoyale Development run its wipes?
On record so far are too few of RustRoyale Development's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 17 hours.
Server tags
What do the server tags on RustRoyale Development mean?
Tags published by RustRoyale Development and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp32 (Max players): 32 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustRoyale Development appear?
These Rust Server Trends lists include RustRoyale Development: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto RustRoyale Development?
You can connect by pressing F1 in Rust and typing client.connect 169.150.227.219:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.