Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players50,076 Active3,103 Wipes · 3 h107 48 h

Station XX-15507 · no signal

RustRoyale Development

Offline 169.150.227.219:28115 checked 23d ago

moddedoxide
Connect
Players now
1/ 32
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,507
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15507 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 32 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.4 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 09:07 UTC23d ago M0.0steady 1 – running 1
Tue 6 Oct, 00:18 UTC24d ago M0.0rising 1 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
58/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
111/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
23/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 95 on average
83/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
82/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on RustRoyale Development?

You will find no gather rate in the name of RustRoyale Development. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on RustRoyale Development right now?

RustRoyale Development is not responding at this moment and is offline, last seen 23 days 13 hours ago.

How does RustRoyale Development rank against other Rust servers?

The last seven days of player hours place RustRoyale Development at #15,507, in the top 69% of all ranked servers.

Operator and location

How reliably does RustRoyale Development stay online?

As recorded now, RustRoyale Development is not reachable, the last contact having been 23 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 6 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does RustRoyale Development run from?

No region is published by RustRoyale Development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 169.150.227.219:28115.

Which Rust version is RustRoyale Development running?

On Windows, RustRoyale Development runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RustRoyale Development?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does RustRoyale Development run its wipes?

On record so far are too few of RustRoyale Development's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 17 hours.

Server tags

What do the server tags on RustRoyale Development mean?

Tags published by RustRoyale Development and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp32 (Max players): 32 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustRoyale Development appear?

These Rust Server Trends lists include RustRoyale Development: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto RustRoyale Development?

You can connect by pressing F1 in Rust and typing client.connect 169.150.227.219:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp32
Max players 32 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.