Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,807 Active3,961 Wipes · 3 h356 48 h

Station NA-15310 · recording

ZOMBZ Raid Base Build Server (PW required)

Online NA 168.100.163.3:28024 checked 10m ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69% · #1499 in NA
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station NA-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 04:15 UTC24d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
146/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 13 on average
17/ 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
10/ 200
Together We Rust | Build Server NA · groups of 8+ · 2 on average
3/ 125
Builders Like Us NA · groups of 32+ · monthly · 2 on average
2/ 100
[NA] Echo Rust - Sandbox NA · groups of 32+ · weekly · 2 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ZOMBZ Raid Base Build Server (PW required)?

The procedural map on ZOMBZ Raid Base Build Server (PW required) is size 1,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on ZOMBZ Raid Base Build Server (PW required)?

You will find no gather rate in the name of ZOMBZ Raid Base Build Server (PW required). The group limit is 8 players, the game's default. In build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on ZOMBZ Raid Base Build Server (PW required) right now?

0 of the 20 slots on ZOMBZ Raid Base Build Server (PW required) are filled right now. The seven-day average for this server is 0 players.

How does ZOMBZ Raid Base Build Server (PW required) rank against other Rust servers?

For player hours across the last seven days, ZOMBZ Raid Base Build Server (PW required) takes #15,310 overall and #1,499 in North America, inside the top 69% of all ranked servers.

Operator and location

How reliably does ZOMBZ Raid Base Build Server (PW required) stay online?

Right now, you can reach ZOMBZ Raid Base Build Server (PW required). Going by the uptime figure it reports, it restarted about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does ZOMBZ Raid Base Build Server (PW required) perform under load?

Across the last 48 hours it averaged 60 server fps, with a floor of 60. The world held up to 2,153 entities at its peak, buildings and deployables included. Memory use peaked at 1,280 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is ZOMBZ Raid Base Build Server (PW required) hosted?

With its NA tag, ZOMBZ Raid Base Build Server (PW required) lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 168.100.163.3:28024.

What build of Rust does ZOMBZ Raid Base Build Server (PW required) use?

ZOMBZ Raid Base Build Server (PW required) is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on ZOMBZ Raid Base Build Server (PW required)?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does ZOMBZ Raid Base Build Server (PW required) wipe, and on which days?

On record so far are too few of ZOMBZ Raid Base Build Server (PW required)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 14 hours.

Server tags

What do the server tags on ZOMBZ Raid Base Build Server (PW required) mean?

The game's server browser reads the tags ZOMBZ Raid Base Build Server (PW required) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^c (Creative): Build freely in sandbox mode, with no gathering; ^k (Build server): You can design and practise bases; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ZOMBZ Raid Base Build Server (PW required) appear?

You will find ZOMBZ Raid Base Build Server (PW required) on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to ZOMBZ Raid Base Build Server (PW required)?

Enter client.connect 168.100.163.3:28024 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://vip.zombz.com.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^c,^k,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.
^k
Build server You can design and practise bases.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.