Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players33,784 Active2,810 Wipes · 3 h69 48 h

Station NA-15341 · no signal

Dev2

Offline NA 168.100.163.221:28015 checked 2d ago

weekly wipes moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69% · #1513 in NA
Last wipe
8d ago
weekly schedule
Next wipe
5d 18h
Wed 4 Nov, 00:45 UTC
Seismic record · station NA-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:45 UTC, in 5d 18h. Its weekly schedule tag · low confidence

usual gap
1.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 5d 18hWed 4 Nov, 00:45 UTC
  2. 7d 12hThu 5 Nov, 19:00 UTCFW
  3. 12d 18hWed 11 Nov, 00:45 UTC
  4. 19d 18hWed 18 Nov, 00:45 UTC
  5. 26d 18hWed 25 Nov, 00:45 UTC
  6. 33d 18hWed 2 Dec, 00:45 UTC
  7. 35d 12hThu 3 Dec, 19:00 UTCFW
  8. 40d 18hWed 9 Dec, 00:45 UTC

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 00:45 UTC8d ago M0.3rising 2+1 queue – running 0
Mon 12 Oct, 19:11 UTC16d ago M0.0rising 1 halved by day 1 8.2 days 0
Sun 11 Oct, 06:13 UTC18d ago M0.0rising 1 – 1.5 days 0
Fri 9 Oct, 19:40 UTC19d ago M0.0rising 1 – 1.4 days 0
Fri 9 Oct, 02:36 UTC20d ago M0.0rising 1 – 0.7 days 0
Thu 8 Oct, 19:57 UTC20d ago M0.3rising 2 – 0.3 days 0
Wed 7 Oct, 20:31 UTC21d ago M0.3rising 2 – 1 days 0
Wed 7 Oct, 02:14 UTC22d ago M0.3rising 2 – 0.8 days 0
Fri 2 Oct, 02:25 UTC27d ago M0.3rising 2+1 queue held half 5 days 0
Wed 30 Sep, 04:01 UTC29d ago M0.0steady 1 – 1.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
6/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
1/ 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
21/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
32/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 204 on average
276/ 325
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 155 on average
200/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dev2?

Generated by the game, the map on Dev2 is procedural, size 4,000 with seed 123456789. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Dev2?

The name of Dev2 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Dev2?

A reading taken now finds Dev2 offline; the most recent activity was 2 days 6 hours ago. Averaged across the last seven days, the population was 0 players.

How does Dev2 rank against other Rust servers?

The last seven days of player hours place Dev2 at #15,341, in the top 69% of all ranked servers and #1,513 in North America.

Operator and location

How reliably does Dev2 stay online?

As recorded now, Dev2 is not reachable, the last contact having been 2 days 6 hours ago. 120 of 168 hours in the last 7 full days were up time, 71% of the total. 19 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Dev2 hosted?

In North America Dev2 lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 168.100.163.221:28015 is the address it uses.

What build of Rust does Dev2 use?

Rust network protocol 2634 and build 167781 on Linux is what Dev2 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Dev2?

On average, the busiest point of its recent wipes drew 1 players. With 1 more in the queue, the crowd on the latest wipe peaked 5 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does Dev2 run its wipes?

Its schedule cannot be confirmed, as too few of Dev2's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Wednesday 4 November at 00:45 UTC. 8 days 2 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on Dev2 mean?

Tags published by Dev2 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dev2 appear?

These Rust Server Trends lists include Dev2: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Dev2?

Enter client.connect 168.100.163.221:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.