Rust Server TrendsSeismic network · station log
Recording Stations11,684 Players38,205 Active2,919 Wipes · 3 h95 48 h

Station XX-14625 · no signal

Live Map Preview | Quad

Offline 168.100.162.92:29015 checked 24d ago

moddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,625
top 65%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14625 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 13:01 UTC27d ago M0.0rising 1 – running 0
Thu 1 Oct, 05:01 UTC27d ago M0.0rising 1 – 0.3 days 0
Wed 30 Sep, 21:01 UTC28d ago M0.0steady 1 – 0.3 days 1
Wed 30 Sep, 13:01 UTC28d ago M0.0rising 1 – 0.3 days 0
Wed 30 Sep, 05:01 UTC28d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
28/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
12/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Live Map Preview | Quad?

Generated by the game, the map on Live Map Preview | Quad is procedural, size 4,000 with seed 1699589170. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on Live Map Preview | Quad?

No gather rate appears in the name of Live Map Preview | Quad. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Live Map Preview | Quad?

A reading taken now finds Live Map Preview | Quad offline; the most recent activity was 24 days 5 hours ago.

How does Live Map Preview | Quad rank against other Rust servers?

Over the last seven days, Live Map Preview | Quad recorded enough player hours to reach #14,625 worldwide, placing it in the top 65% of all ranked servers.

Server facts

How reliably does Live Map Preview | Quad stay online?

No contact with Live Map Preview | Quad right now, and the last recorded contact was 24 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 29 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Live Map Preview | Quad hosted?

A region is not published by Live Map Preview | Quad. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 168.100.162.92:29015 is the address it uses.

Which Rust version is Live Map Preview | Quad running?

Live Map Preview | Quad is running Rust network protocol 2634 and build 166655 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Live Map Preview | Quad?

1 players, on average, was the busiest crowd at its recent wipes. 13 hours into the latest wipe, the crowd reached its peak.

On what timetable does Live Map Preview | Quad run its wipes?

No next wipe can be predicted for Live Map Preview | Quad, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 13 hours is how long the current world has been running.

Tags

What do the server tags on Live Map Preview | Quad mean?

The game's server browser reads the tags Live Map Preview | Quad publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166655 (Build): Game build: 166655; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Live Map Preview | Quad appear?

These Rust Server Trends lists include Live Map Preview | Quad: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Live Map Preview | Quad?

You can connect by pressing F1 in Rust and typing client.connect 168.100.162.92:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/GyWgwdnY6g.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166655
Build Game build: 166655.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.