Station XX-9082 · no signal
Sharts testing
Offline 168.100.162.21:30015 checked 1d ago
- Players now
- 1/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 2
- Rank
- #9,082
- top 41%
- No wipes
- resets
- 14 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC23d ago | M0.0▲rising | 1 | – | – | 13.1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Sharts testing?
Sharts testing runs a procedural map of size 1,500 with seed 47856, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Sharts testing?
The name of Sharts testing gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Sharts testing?
A reading taken now finds Sharts testing offline; the most recent activity was 47 hours ago. The seven-day average is 0 players, with a peak of 2.
How does Sharts testing rank against other Rust servers?
On player hours for the past week, Sharts testing sits at #9,082, which puts it inside the top 41% of every ranked server.
Server facts
How reliably does Sharts testing stay online?
As recorded now, Sharts testing is not reachable, the last contact having been 47 hours ago. 39 of 168 hours in the last 7 full days were up time, 23% of the total. 16 September 2026 is when Rust Server Trends first recorded it.
Which region does Sharts testing run from?
No region is published by Sharts testing. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 168.100.162.21:30015.
Which Rust version is Sharts testing running?
On Linux, Sharts testing runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Sharts testing wipe, and on which days?
No wipe schedule is kept by Sharts testing, which makes a new world every few hours. None of those resets counts as a wipe.
Lists and tags
What do the server tags on Sharts testing mean?
The game's server browser reads the tags Sharts testing publishes: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Sharts testing appear?
You will find Sharts testing on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to Sharts testing?
Enter client.connect 168.100.162.21:30015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.