Station NA-13083 · recording
Dev
Online NA 168.100.162.12:29015 checked 13m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,083
- top 59% · #1414 in NA
- Last wipe
- 1h ago
- weekly schedule
- Next wipe
- 6d 22h
- Wed 4 Nov, 20:36 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 20:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 20:36 UTC, in 6d 22h. Its weekly schedule tag · low confidence
- usual gap
- 2.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 6d 22hWed 4 Nov, 20:36 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 13d 22hWed 11 Nov, 20:36 UTC
- 20d 22hWed 18 Nov, 20:36 UTC
- 27d 22hWed 25 Nov, 20:36 UTC
- 34d 22hWed 2 Dec, 20:36 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 41d 22hWed 9 Dec, 20:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC1h ago | – | – | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | M0.0▲rising | 1 | halved by day 1 | 2 days | 0 | |
| Fri 23 Oct, 04:45 UTC5d ago | M0.0▲rising | 1 | halved by day 1 | 3.6 days | 0 | |
| Thu 22 Oct, 04:06 UTC6d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Wed 14 Oct, 20:24 UTC14d ago | M0.0▲rising | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dev?
The procedural map on Dev is size 3,700 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on Dev?
The name of Dev gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Dev right now?
The player count on Dev stands at 0 right now. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 0 players.
How does Dev rank against other Rust servers?
The last seven days of player hours place Dev at #13,083, in the top 59% of all ranked servers and #1,414 in North America.
Server details
How reliably does Dev stay online?
Right now, you can reach Dev. The uptime it reports puts its last restart about 2 days ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Dev hold a steady tick rate?
Across the last 48 hours it averaged 59 server fps, with a floor of 46. The world held up to 73,179 entities at its peak, buildings and deployables included. Its highest memory use was 3,224 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Dev hosted?
With its NA tag, Dev lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 168.100.162.12:29015.
What build of Rust does Dev use?
On Linux, Dev runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Dev?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Dev run its wipes?
The prediction is taken from its tag, since Dev has too few wipes on record to confirm the schedule. The date of its next wipe is Wednesday 4 November at 20:36 UTC. The present world dates from 1 hours. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on Dev mean?
These are the tags Dev publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Dev appear?
These Rust Server Trends lists include Dev: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Connecting
How do you connect to Dev?
Enter client.connect 168.100.162.12:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.