Rust Server TrendsSeismic network · station log
Recording Stations11,877 Players95,616 Active4,087 Wipes · 3 h147 48 h

Station XX-15383 · recording

Zautaz Private PVE test server

Online 168.100.161.9:28049 checked 14m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,383
top 70%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15383 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 10:50 UTC17d ago M0.0rising 1 – running 0
Fri 2 Oct, 18:56 UTC25d ago M0.0rising 1 halved by day 1 7.7 days 0
Tue 22 Sep, 18:58 UTC35d ago M0.0rising 1 halved by day 1 10 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
215/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
192/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
33/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
191/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
62/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Zautaz Private PVE test server?

Generated by the game, the map on Zautaz Private PVE test server is procedural, size 3,750 with seed 426539. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Zautaz Private PVE test server?

No gather rate appears in the name of Zautaz Private PVE test server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Zautaz Private PVE test server?

0 of the 100 slots on Zautaz Private PVE test server are filled right now. The seven-day average for this server is 0 players.

How does Zautaz Private PVE test server rank against other Rust servers?

Over the last seven days, Zautaz Private PVE test server recorded enough player hours to reach #15,383 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does Zautaz Private PVE test server stay online?

As recorded now, Zautaz Private PVE test server is running. Its reported uptime points to a restart about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does Zautaz Private PVE test server hold a steady tick rate?

Its average server fps over the last 48 hours was 5, and it never dropped below 5. At its highest, it carried 82,173 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,018 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Zautaz Private PVE test server hosted?

A region is not published by Zautaz Private PVE test server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 168.100.161.9:28049.

Which Rust version is Zautaz Private PVE test server running?

On Linux, Zautaz Private PVE test server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Zautaz Private PVE test server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Zautaz Private PVE test server run its wipes?

There is no next wipe to predict at Zautaz Private PVE test server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 8 hours.

Server tags

What do the server tags on Zautaz Private PVE test server mean?

These are the tags Zautaz Private PVE test server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Zautaz Private PVE test server appear?

These Rust Server Trends lists include Zautaz Private PVE test server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Zautaz Private PVE test server?

To join, enter client.connect 168.100.161.9:28049 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.