Rust Server TrendsSeismic network · station log
Recording Stations11,735 Players53,199 Active3,345 Wipes · 3 h133 48 h

Station XX-4294 · recording

King's Gambit

Online 168.100.160.35:28033 checked 10m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 5
Rank
#4,294
top 19%
Last wipe
6d ago
no schedule published
Next wipe
20h
Thu 29 Oct, 20:20 UTC
Seismic record · station XX-4294 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 01:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 20:20 UTC, in 20h. Every Thursday at 20:20 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 20hThu 29 Oct, 20:20 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 20:20 UTC
  4. 21d 20hThu 19 Nov, 20:20 UTC
  5. 28d 20hThu 26 Nov, 20:20 UTC
  6. 35d 19hThu 3 Dec, 19:00 UTCFW
  7. 42d 20hThu 10 Dec, 20:20 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 20:20 UTC6d ago M0.7rising 5 – running 0
Thu 15 Oct, 19:34 UTC13d ago M0.7rising 5 halved by day 3 7 days 0
Thu 8 Oct, 19:54 UTC20d ago M0.6rising 5 halved by day 2 7 days 1
Thu 1 Oct, 18:03 UTC FW27d ago M0.7rising 5 halved by day 3 7.1 days 0
Thu 24 Sep, 19:22 UTC34d ago M0.6rising 5 halved by day 1 6.9 days 1
Thu 17 Sep, 19:45 UTC41d ago M0.6rising 5 halved by day 3 7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
54/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
46/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
54/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on King's Gambit?

King's Gambit runs a procedural map of size 4,600 with seed 2000785684, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on King's Gambit?

You will find no gather rate in the name of King's Gambit. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on King's Gambit?

At this moment, King's Gambit records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 5. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 0 players.

How does King's Gambit rank against other Rust servers?

The last seven days of player hours place King's Gambit at #4,294, in the top 19% of all ranked servers.

Server details

How reliably does King's Gambit stay online?

Right now, you can reach King's Gambit. Going by the uptime figure it reports, it restarted about 4 days 8 hours ago. It was up 95% of the time across the last 7 full days: 159 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does King's Gambit hold a steady tick rate?

Across the last 48 hours it averaged 29 server fps, with a floor of 17. Buildings, deployables and all the rest of the world's entities brought it to a high of 133,692. Memory use peaked at 6,437 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is King's Gambit hosted?

Nothing about a region comes from King's Gambit. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 168.100.160.35:28033.

What build of Rust does King's Gambit use?

King's Gambit is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on King's Gambit?

The recent wipes averaged a busiest count of 5 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does King's Gambit wipe, and on which days?

The wipe rhythm at King's Gambit is every Thursday at 20:20 UTC. Thursday 29 October at 20:20 UTC is when its next wipe is due. 6 days 3 hours is how long the current world has been running.

Lists and tags

What do the server tags on King's Gambit mean?

The game's server browser reads the tags King's Gambit publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does King's Gambit appear?

The Rust Server Trends lists that take in King's Gambit are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto King's Gambit?

To join, enter client.connect 168.100.160.35:28033 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/SAjj6qD9he.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.