Rust Server TrendsSeismic network · station log
Recording Stations11,882 Players97,865 Active3,914 Wipes · 3 h398 48 h

Station XX-9382 · no signal

Combat Local - Carbon Dev

Offline 167.17.58.59:28015 checked 1d ago

moddedcarbon
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 2
Rank
#9,382
top 42%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9382 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+0into Tue 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75121:0022:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 19:01 UTC1d ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
153/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
95/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
251/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Combat Local - Carbon Dev?

The name of Combat Local - Carbon Dev gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Combat Local - Carbon Dev right now?

A reading taken now finds Combat Local - Carbon Dev offline; the most recent activity was 41 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.

How does Combat Local - Carbon Dev rank against other Rust servers?

On player hours for the past week, Combat Local - Carbon Dev sits at #9,382, which puts it inside the top 42% of every ranked server.

Operator and location

How reliably does Combat Local - Carbon Dev stay online?

Combat Local - Carbon Dev is down at the moment; the last recorded contact was 41 hours ago. Of the 24 hours in the last 1 full day, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

Which region does Combat Local - Carbon Dev run from?

A region is not published by Combat Local - Carbon Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.17.58.59:28015 is the address it uses.

Which Rust version is Combat Local - Carbon Dev running?

Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Combat Local - Carbon Dev run its wipes?

Too few wipes of Combat Local - Carbon Dev are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 43 hours.

Server tags

What do the server tags on Combat Local - Carbon Dev mean?

These are the tags Combat Local - Carbon Dev publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Combat Local - Carbon Dev appear?

These Rust Server Trends lists include Combat Local - Carbon Dev: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to Combat Local - Carbon Dev?

To join, enter client.connect 167.17.58.59:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.