Station XX-13089 · no signal
Combat Local - Carbon Dev
Offline 167.17.58.31:28015 checked 2d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #13,089
- top 59%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Combat Local - Carbon Dev?
You will find no gather rate in the name of Combat Local - Carbon Dev. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Combat Local - Carbon Dev?
Combat Local - Carbon Dev is not responding at this moment and is offline, last seen 2 days 3 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Combat Local - Carbon Dev rank against other Rust servers?
On player hours for the past week, Combat Local - Carbon Dev sits at #13,089, which puts it inside the top 59% of every ranked server.
Server facts
How reliably does Combat Local - Carbon Dev stay online?
No contact with Combat Local - Carbon Dev right now, and the last recorded contact was 2 days 3 hours ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Which region does Combat Local - Carbon Dev run from?
A region is not published by Combat Local - Carbon Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 167.17.58.31:28015.
Which Rust version is Combat Local - Carbon Dev running?
Combat Local - Carbon Dev is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Combat Local - Carbon Dev run its wipes?
The rhythm of Combat Local - Carbon Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 3 hours is how long the current world has been running.
Tags
What do the server tags on Combat Local - Carbon Dev mean?
Tags published by Combat Local - Carbon Dev and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Combat Local - Carbon Dev appear?
These Rust Server Trends lists include Combat Local - Carbon Dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to Combat Local - Carbon Dev?
You can connect by pressing F1 in Rust and typing client.connect 167.17.58.31:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.