Rust Server TrendsSeismic network · station log
Recording Stations11,647 Players49,596 Active3,216 Wipes · 3 h106 48 h

Station XX-6918 · no signal

[US] KILL DEVIL HILLS |RP|PVE|PVP|

Offline 167.160.93.167:28035 checked 1d ago

biweekly wipes moddedcarbonpve
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,918
top 31%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-6918 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 17:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0013:0016:0018:0021:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020010:0013:0016:0018:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC1d ago – – – – – 0
Sun 25 Oct, 14:13 UTC2d ago – – – – – 1
Sun 25 Oct, 13:58 UTC2d ago – – – – – 1
Sun 25 Oct, 13:06 UTC2d ago – – – – – 1
Sun 25 Oct, 11:56 UTC2d ago – – – – – 0
Sun 25 Oct, 10:35 UTC2d ago – – – – – 1
Sat 24 Oct, 19:44 UTC3d ago – – – – – 0
Sat 24 Oct, 11:54 UTC3d ago – – – – – 0
Sat 17 Oct, 12:19 UTC10d ago – – – – – 1
Sat 17 Oct, 11:55 UTC10d ago M0.0steady 1 – – 7 days 1
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Generated by the game, the map on [US] KILL DEVIL HILLS |RP|PVE|PVP| is procedural, size 4,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| gives no gather rate. Groups hold up to 8 players, which is the default for the game. roleplay is the game mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [US] KILL DEVIL HILLS |RP|PVE|PVP| right now?

[US] KILL DEVIL HILLS |RP|PVE|PVP| is not responding at this moment and is offline, last seen 33 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 0 players.

How does [US] KILL DEVIL HILLS |RP|PVE|PVP| rank against other Rust servers?

On player hours for the past week, [US] KILL DEVIL HILLS |RP|PVE|PVP| sits at #6,918, which puts it inside the top 31% of every ranked server.

Server facts

How reliably does [US] KILL DEVIL HILLS |RP|PVE|PVP| stay online?

As recorded now, [US] KILL DEVIL HILLS |RP|PVE|PVP| is not reachable, the last contact having been 33 hours ago. Going by the uptime figure it reports, it restarted about 10 minutes ago. It was up 29% of the time across the last 7 full days: 49 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [US] KILL DEVIL HILLS |RP|PVE|PVP| hold a steady tick rate?

The 48-hour average is 95 server fps; 77 is the lowest observed. At its highest, it carried 101,378 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,550 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [US] KILL DEVIL HILLS |RP|PVE|PVP| run from?

The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 167.160.93.167:28035.

What build of Rust does [US] KILL DEVIL HILLS |RP|PVE|PVP| use?

[US] KILL DEVIL HILLS |RP|PVE|PVP| is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does [US] KILL DEVIL HILLS |RP|PVE|PVP| wipe, and on which days?

None of the resets at [US] KILL DEVIL HILLS |RP|PVE|PVP| counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on [US] KILL DEVIL HILLS |RP|PVE|PVP| mean?

Tags published by [US] KILL DEVIL HILLS |RP|PVE|PVP| and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US] KILL DEVIL HILLS |RP|PVE|PVP| appear?

You will find [US] KILL DEVIL HILLS |RP|PVE|PVP| on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Join the server

How do you connect to [US] KILL DEVIL HILLS |RP|PVE|PVP|?

You can connect by pressing F1 in Rust and typing client.connect 167.160.93.167:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.