Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-15323 · recording

[US|EU] Public Solo/Duo Server

Online 167.160.89.85:28015 checked 3h ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.2 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 00:19 UTC16d ago M0.0rising 2 – running 1
Thu 8 Oct, 20:30 UTC19d ago M0.5rising 3 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
21/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
30/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 197 on average
327/ 350
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
8/ 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 154 on average
220/ 250
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 144 on average
38/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US|EU] Public Solo/Duo Server?

[US|EU] Public Solo/Duo Server runs a procedural map of size 2,800 with seed 346781, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [US|EU] Public Solo/Duo Server?

No gather rate appears in the name of [US|EU] Public Solo/Duo Server. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [US|EU] Public Solo/Duo Server?

A reading taken now shows 0 players on [US|EU] Public Solo/Duo Server, which has 50 slots. The seven-day average for this server is 0 players.

How does [US|EU] Public Solo/Duo Server rank against other Rust servers?

On player hours for the past week, [US|EU] Public Solo/Duo Server sits at #15,323, which puts it inside the top 69% of every ranked server.

Server details

How reliably does [US|EU] Public Solo/Duo Server stay online?

[US|EU] Public Solo/Duo Server is up at the moment. Its reported uptime points to a restart about 16 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 8 October 2026 it was recorded for the first time by Rust Server Trends.

How well does [US|EU] Public Solo/Duo Server perform under load?

Its average server fps over the last 48 hours was 111, and it never dropped below 96. At its highest, it carried 40,926 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,154 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [US|EU] Public Solo/Duo Server run from?

The name of [US|EU] Public Solo/Duo Server points to North America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 167.160.89.85:28015 is the address it uses.

What build of Rust does [US|EU] Public Solo/Duo Server use?

Rust network protocol 2634 and build 167398 on Windows is what [US|EU] Public Solo/Duo Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [US|EU] Public Solo/Duo Server?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does [US|EU] Public Solo/Duo Server wipe, and on which days?

Too few wipes of [US|EU] Public Solo/Duo Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 19 hours.

Server tags

What do the server tags on [US|EU] Public Solo/Duo Server mean?

Tags published by [US|EU] Public Solo/Duo Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US|EU] Public Solo/Duo Server appear?

You will find [US|EU] Public Solo/Duo Server on the following Rust Server Trends lists: Rust community servers without the side modes and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto [US|EU] Public Solo/Duo Server?

Enter client.connect 167.160.89.85:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.