Station XX-12917 · no signal
IKS[211 Devblog]
Offline 167.148.183.51:27015 checked 12d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,917
- top 60%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on IKS[211 Devblog]?
You will find no gather rate in the name of IKS[211 Devblog]. It gives no group limit in its listing. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on IKS[211 Devblog]?
A reading taken now finds IKS[211 Devblog] offline; the most recent activity was 12 days 12 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
Over the last seven days, IKS[211 Devblog] recorded enough player hours to reach #12,917 worldwide, placing it in the top 60% of all ranked servers.
Operator and location
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is down at the moment; the last recorded contact was 12 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 16 October 2026 is when Rust Server Trends first recorded it.
Which region does IKS[211 Devblog] run from?
A region is not published by IKS[211 Devblog]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 167.148.183.51:27015 is the address it uses.
Which Rust version is IKS[211 Devblog] running?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does IKS[211 Devblog] wipe, and on which days?
On record so far are too few of IKS[211 Devblog]'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 16 days 1 hours.
Server tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Game protocol 2164: to join, your game must match this version; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
The Rust Server Trends lists that take in IKS[211 Devblog] are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
Join the server
What steps get you onto IKS[211 Devblog]?
To join, enter client.connect 167.148.183.51:27015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.