Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players40,217 Active2,964 Wipes · 3 h80 48 h

Station XX-8104 · recording

A Rust Server

Online 167.114.208.141:28010 checked 9m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,104
top 36%
Last wipe
1d ago
no schedule published
Next wipe
1d 12h
Thu 29 Oct, 14:53 UTC
Seismic record · station XX-8104 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123403:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 03:01 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040003:0012:0021:0007:0016:0001:00Wiped Mon 26 Oct, 03:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:53 UTC, in 1d 12h. Every 3 days 12 hours · medium confidence

usual gap
3.5 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 1d 12hThu 29 Oct, 14:53 UTC
  2. 5d 0hMon 2 Nov, 02:45 UTC
  3. 8d 16hThu 5 Nov, 19:00 UTCFW
  4. 11d 23hMon 9 Nov, 02:30 UTC
  5. 15d 11hThu 12 Nov, 14:22 UTC
  6. 18d 23hMon 16 Nov, 02:14 UTC
  7. 22d 11hThu 19 Nov, 14:06 UTC
  8. 25d 23hMon 23 Nov, 01:58 UTC

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 03:01 UTC1d ago – – – – running 0
Fri 23 Oct, 02:29 UTC5d ago M0.3rising 2 halved by day 2 3 days 0
Mon 19 Oct, 12:58 UTC8d ago M0.3rising 2 halved by day 1 3.6 days 0
Fri 16 Oct, 01:06 UTC12d ago M0.0rising 1 halved by day 2 3.5 days 0
Fri 9 Oct, 18:00 UTC18d ago M0.0rising 1 halved by day 1 6.3 days 0
Sat 3 Oct, 16:41 UTC24d ago M0.0rising 1 halved by day 1 6.1 days 0
Fri 2 Oct, 02:25 UTC26d ago M0.0steady 1 – 1.6 days 1
Thu 1 Oct, 19:44 UTC FW26d ago M0.3rising 2 – 0.3 days 0
Mon 14 Sep, 18:53 UTC43d ago M0.0rising 1 halved by day 6 17 days 0
Sun 13 Sep, 17:25 UTC44d ago M0.0rising 1 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 161 on average
38/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
45/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
22/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Rust Server?

Generated by the game, the map on A Rust Server is procedural, size 3,250 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on A Rust Server?

You will find no gather rate in the name of A Rust Server. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on A Rust Server?

0 of the 40 slots on A Rust Server are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does A Rust Server rank against other Rust servers?

The last seven days of player hours place A Rust Server at #8,104, in the top 36% of all ranked servers.

Server details

How reliably does A Rust Server stay online?

As recorded now, A Rust Server is running. Its reported uptime points to a restart about 46 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does A Rust Server hold a steady tick rate?

The 48-hour average is 209 server fps; 35 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,640. It reached a ceiling of 3,125 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is A Rust Server hosted?

A region is not published by A Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.114.208.141:28010 is the address it uses.

What build of Rust does A Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on A Rust Server?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 44 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does A Rust Server wipe, and on which days?

About every 3.5 days is how often A Rust Server has wiped lately. Thursday 29 October at 14:53 UTC is when its next wipe is due. It has run its current world for 47 hours.

Tags

What do the server tags on A Rust Server mean?

The game's server browser reads the tags A Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Rust Server appear?

You will find A Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to A Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 167.114.208.141:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.