Station XX-8104 · recording
A Rust Server
Online 167.114.208.141:28010 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,104
- top 36%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- 1d 12h
- Thu 29 Oct, 14:53 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:53 UTC, in 1d 12h. Every 3 days 12 hours · medium confidence
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 38%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 1d 12hThu 29 Oct, 14:53 UTC
- 5d 0hMon 2 Nov, 02:45 UTC
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 11d 23hMon 9 Nov, 02:30 UTC
- 15d 11hThu 12 Nov, 14:22 UTC
- 18d 23hMon 16 Nov, 02:14 UTC
- 22d 11hThu 19 Nov, 14:06 UTC
- 25d 23hMon 23 Nov, 01:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 03:01 UTC1d ago | – | – | – | – | running | 0 |
| Fri 23 Oct, 02:29 UTC5d ago | M0.3▲rising | 2 | halved by day 2 | 3 days | 0 | |
| Mon 19 Oct, 12:58 UTC8d ago | M0.3▲rising | 2 | halved by day 1 | 3.6 days | 0 | |
| Fri 16 Oct, 01:06 UTC12d ago | M0.0▲rising | 1 | halved by day 2 | 3.5 days | 0 | |
| Fri 9 Oct, 18:00 UTC18d ago | M0.0▲rising | 1 | halved by day 1 | 6.3 days | 0 | |
| Sat 3 Oct, 16:41 UTC24d ago | M0.0▲rising | 1 | halved by day 1 | 6.1 days | 0 | |
| Fri 2 Oct, 02:25 UTC26d ago | M0.0■steady | 1 | – | 1.6 days | 1 | |
| Thu 1 Oct, 19:44 UTC FW26d ago | M0.3▲rising | 2 | – | 0.3 days | 0 | |
| Mon 14 Sep, 18:53 UTC43d ago | M0.0▲rising | 1 | halved by day 6 | 17 days | 0 | |
| Sun 13 Sep, 17:25 UTC44d ago | M0.0▲rising | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Rust Server?
Generated by the game, the map on A Rust Server is procedural, size 3,250 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on A Rust Server?
You will find no gather rate in the name of A Rust Server. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on A Rust Server?
0 of the 40 slots on A Rust Server are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does A Rust Server rank against other Rust servers?
The last seven days of player hours place A Rust Server at #8,104, in the top 36% of all ranked servers.
Server details
How reliably does A Rust Server stay online?
As recorded now, A Rust Server is running. Its reported uptime points to a restart about 46 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does A Rust Server hold a steady tick rate?
The 48-hour average is 209 server fps; 35 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,640. It reached a ceiling of 3,125 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is A Rust Server hosted?
A region is not published by A Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.114.208.141:28010 is the address it uses.
What build of Rust does A Rust Server use?
Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on A Rust Server?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 44 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does A Rust Server wipe, and on which days?
About every 3.5 days is how often A Rust Server has wiped lately. Thursday 29 October at 14:53 UTC is when its next wipe is due. It has run its current world for 47 hours.
Tags
What do the server tags on A Rust Server mean?
The game's server browser reads the tags A Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does A Rust Server appear?
You will find A Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to A Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 167.114.208.141:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.