Station XX-15425 · recording
[DEV] Hillside Exiles | RocketBall
Online 167.114.158.11:28215 checked 6m ago
- Players now
- 0/ 16
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,425
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 16 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 01:39 UTC23d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on [DEV] Hillside Exiles | RocketBall?
You will find no gather rate in the name of [DEV] Hillside Exiles | RocketBall. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [DEV] Hillside Exiles | RocketBall?
At this moment, [DEV] Hillside Exiles | RocketBall records 0 players across 16 slots. The seven-day average for this server is 0 players.
How does [DEV] Hillside Exiles | RocketBall rank against other Rust servers?
The last seven days of player hours place [DEV] Hillside Exiles | RocketBall at #15,425, in the top 69% of all ranked servers.
Operator and location
How reliably does [DEV] Hillside Exiles | RocketBall stay online?
[DEV] Hillside Exiles | RocketBall is up at the moment. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 25 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [DEV] Hillside Exiles | RocketBall hosted?
No region is published by [DEV] Hillside Exiles | RocketBall. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 167.114.158.11:28215.
Which Rust version is [DEV] Hillside Exiles | RocketBall running?
On Linux, [DEV] Hillside Exiles | RocketBall runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [DEV] Hillside Exiles | RocketBall?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does [DEV] Hillside Exiles | RocketBall wipe, and on which days?
The rhythm of [DEV] Hillside Exiles | RocketBall cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 2 hours is how long the current world has been running.
Tags
What do the server tags on [DEV] Hillside Exiles | RocketBall mean?
Tags published by [DEV] Hillside Exiles | RocketBall and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp16 (Max players): The server has 16 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [DEV] Hillside Exiles | RocketBall appear?
These Rust Server Trends lists include [DEV] Hillside Exiles | RocketBall: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto [DEV] Hillside Exiles | RocketBall?
Enter client.connect 167.114.158.11:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.