Station XX-15400 · recording
[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,400
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC12d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [TEST] Hillside mock main - not a real server?
The map on [TEST] Hillside mock main - not a real server is procedural, produced by the game.
Which settings and rules apply on [TEST] Hillside mock main - not a real server?
No gather rate appears in the name of [TEST] Hillside mock main - not a real server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [TEST] Hillside mock main - not a real server right now?
A reading taken now shows 0 players on [TEST] Hillside mock main - not a real server, which has 10 slots. Averaged across the last seven days, the population was 0 players.
How does [TEST] Hillside mock main - not a real server rank against other Rust servers?
On player hours for the past week, [TEST] Hillside mock main - not a real server sits at #15,400, which puts it inside the top 69% of every ranked server.
Server details
How reliably does [TEST] Hillside mock main - not a real server stay online?
Right now, you can reach [TEST] Hillside mock main - not a real server. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does [TEST] Hillside mock main - not a real server run from?
Nothing about a region comes from [TEST] Hillside mock main - not a real server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 167.114.158.11:28210.
Which Rust version is [TEST] Hillside mock main - not a real server running?
[TEST] Hillside mock main - not a real server is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [TEST] Hillside mock main - not a real server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does [TEST] Hillside mock main - not a real server wipe, and on which days?
The rhythm of [TEST] Hillside mock main - not a real server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 21 hours.
Tags
What do the server tags on [TEST] Hillside mock main - not a real server mean?
These are the tags [TEST] Hillside mock main - not a real server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [TEST] Hillside mock main - not a real server appear?
These Rust Server Trends lists include [TEST] Hillside mock main - not a real server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto [TEST] Hillside mock main - not a real server?
To join, enter client.connect 167.114.158.11:28210 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.