Station XX-15423 · recording
Hat's Plugin Development
Online 166.1.120.60:28039 checked 8m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,423
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hat's Plugin Development?
The procedural map on Hat's Plugin Development is size 1,000 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hat's Plugin Development?
You will find no gather rate in the name of Hat's Plugin Development. The group limit is 50 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Hat's Plugin Development?
0 players are on Hat's Plugin Development as of now. Averaged across the last seven days, the population was 0 players.
How does Hat's Plugin Development rank against other Rust servers?
On player hours for the past week, Hat's Plugin Development sits at #15,423, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Hat's Plugin Development stay online?
Hat's Plugin Development is up at the moment. The uptime it reports puts its last restart about 32 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.
Does Hat's Plugin Development hold a steady tick rate?
Across the last 48 hours it averaged 40 server fps, with a floor of 35. At its highest, it carried 4,221 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,122 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Hat's Plugin Development run from?
Nothing about a region comes from Hat's Plugin Development. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 166.1.120.60:28039.
Which Rust version is Hat's Plugin Development running?
Hat's Plugin Development is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Hat's Plugin Development run its wipes?
On record so far are too few of Hat's Plugin Development's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on Hat's Plugin Development mean?
Tags published by Hat's Plugin Development and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts50 (Group limit): The team limit is 50; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Hat's Plugin Development appear?
The Rust Server Trends lists that take in Hat's Plugin Development are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Hat's Plugin Development?
Enter client.connect 166.1.120.60:28039 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.