Station XX-15432 · recording
Hat's Server 4
Online 166.1.120.60:28024 checked 9m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hat's Server 4?
Hat's Server 4 runs a procedural map of size 4,750 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Hat's Server 4?
The name of Hat's Server 4 gives no gather rate. 50 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Hat's Server 4 right now?
At this moment, Hat's Server 4 records 0 players. The population averaged 0 players over the past week.
How does Hat's Server 4 rank against other Rust servers?
Over the last seven days, Hat's Server 4 recorded enough player hours to reach #15,432 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Hat's Server 4 stay online?
Hat's Server 4 is up at the moment. The uptime it reports puts its last restart about 6 days 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.
How well does Hat's Server 4 perform under load?
Across the last 48 hours it averaged 40 server fps, with a floor of 39. At its highest, it carried 135,000 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,907 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Hat's Server 4 hosted?
A region is not published by Hat's Server 4. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 166.1.120.60:28024.
What build of Rust does Hat's Server 4 use?
Hat's Server 4 is running Rust network protocol 2635 and build 168837 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Hat's Server 4 wipe, and on which days?
On record so far are too few of Hat's Server 4's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 23 hours.
Lists and tags
What do the server tags on Hat's Server 4 mean?
Tags published by Hat's Server 4 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts50 (Group limit): Each team can hold up to 50; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168837 (Build): The game build is 168837; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hat's Server 4 appear?
You will find Hat's Server 4 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Hat's Server 4?
Enter client.connect 166.1.120.60:28024 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.