Rust Server TrendsSeismic network · station log
Recording Stations11,789 Players78,042 Active3,714 Wipes · 3 h156 48 h

Station XX-15432 · recording

Hat's Server 4

Online 166.1.120.60:28024 checked 9m ago

moddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,432
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15432 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
183/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
188/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average
142/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
43/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Hat's Server 4?

Hat's Server 4 runs a procedural map of size 4,750 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Hat's Server 4?

The name of Hat's Server 4 gives no gather rate. 50 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Hat's Server 4 right now?

At this moment, Hat's Server 4 records 0 players. The population averaged 0 players over the past week.

How does Hat's Server 4 rank against other Rust servers?

Over the last seven days, Hat's Server 4 recorded enough player hours to reach #15,432 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Hat's Server 4 stay online?

Hat's Server 4 is up at the moment. The uptime it reports puts its last restart about 6 days 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.

How well does Hat's Server 4 perform under load?

Across the last 48 hours it averaged 40 server fps, with a floor of 39. At its highest, it carried 135,000 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,907 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Hat's Server 4 hosted?

A region is not published by Hat's Server 4. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 166.1.120.60:28024.

What build of Rust does Hat's Server 4 use?

Hat's Server 4 is running Rust network protocol 2635 and build 168837 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Hat's Server 4 wipe, and on which days?

On record so far are too few of Hat's Server 4's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 23 hours.

Lists and tags

What do the server tags on Hat's Server 4 mean?

Tags published by Hat's Server 4 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts50 (Group limit): Each team can hold up to 50; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168837 (Build): The game build is 168837; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Hat's Server 4 appear?

You will find Hat's Server 4 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Hat's Server 4?

Enter client.connect 166.1.120.60:28024 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168837,ts50,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players Slots: 0.
ts50
Group limit Each team can hold up to 50.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168837
Build The game build is 168837.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.