Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players96,643 Active4,105 Wipes · 3 h150 48 h

Station XX-14014 · recording

Hat's Server 2

Online 166.1.120.60:28018 checked 12m ago

moddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,014
top 63%
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14014 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 14:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0022:0007:0016:00Wiped Tue 27 Oct, 14:29 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
01020304019:0004:0013:0022:0007:0016:00Wiped Tue 27 Oct, 14:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 14:29 UTC3h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
245/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
188/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
33/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
200/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
61/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Hat's Server 2?

Generated by the game, the map on Hat's Server 2 is procedural, size 4,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on Hat's Server 2?

You will find no gather rate in the name of Hat's Server 2. The group limit is 50 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Hat's Server 2 right now?

The player count on Hat's Server 2 stands at 0 right now. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 0 players.

How does Hat's Server 2 rank against other Rust servers?

The last seven days of player hours place Hat's Server 2 at #14,014, in the top 63% of all ranked servers.

Server facts

How reliably does Hat's Server 2 stay online?

As recorded now, Hat's Server 2 is running. Its reported uptime points to a restart about 1 hours ago. 144 of 144 hours in the last 6 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

How well does Hat's Server 2 perform under load?

The 48-hour average is 40 server fps; 38 is the lowest observed. The world held up to 122,996 entities at its peak, buildings and deployables included. Memory use peaked at 5,573 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Hat's Server 2 run from?

No region is published by Hat's Server 2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 166.1.120.60:28018 is the address it uses.

What build of Rust does Hat's Server 2 use?

Hat's Server 2 is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does Hat's Server 2 run its wipes?

Too few wipes of Hat's Server 2 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 3 hours.

Tags

What do the server tags on Hat's Server 2 mean?

These are the tags Hat's Server 2 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): The server has 0 slots; ts50 (Group limit): Each team can hold up to 50; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hat's Server 2 appear?

The Rust Server Trends lists that take in Hat's Server 2 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

What steps get you onto Hat's Server 2?

To join, enter client.connect 166.1.120.60:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players The server has 0 slots.
ts50
Group limit Each team can hold up to 50.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.