Station XX-12009 · no signal
Zombie MVP Test
Offline 165.231.193.26:28015 checked 6d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #12,009
- top 54%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Zombie MVP Test?
Zombie MVP Test uses a procedural map, which the game generates.
Which settings and rules apply on Zombie MVP Test?
No gather rate appears in the name of Zombie MVP Test. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Zombie MVP Test right now?
A reading taken now finds Zombie MVP Test offline; the most recent activity was 6 days 19 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Zombie MVP Test rank against other Rust servers?
The last seven days of player hours place Zombie MVP Test at #12,009, in the top 54% of all ranked servers.
Server details
How reliably does Zombie MVP Test stay online?
As recorded now, Zombie MVP Test is not reachable, the last contact having been 6 days 19 hours ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.
Where in the world is Zombie MVP Test hosted?
Nothing about a region comes from Zombie MVP Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 165.231.193.26:28015.
Which Rust version is Zombie MVP Test running?
On Windows, Zombie MVP Test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Zombie MVP Test wipe, and on which days?
The rhythm of Zombie MVP Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on Zombie MVP Test mean?
Tags published by Zombie MVP Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Zombie MVP Test appear?
The Rust Server Trends lists that take in Zombie MVP Test are: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Zombie MVP Test?
Enter client.connect 165.231.193.26:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.