Station XX-15269 · no signal
Je Moeder
Offline 164.152.123.226:28025 checked 1d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20.7 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 32 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 11:47 UTC24d ago | M0.5▲rising | 3 | – | running | 0 | |
| Mon 14 Sep, 18:12 UTC45d ago | M0.5▲rising | 3 | halved by day 5 | 20.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Je Moeder?
The procedural map on Je Moeder is size 3,900 with seed 648166, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Je Moeder?
No gather rate appears in the name of Je Moeder. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Je Moeder right now?
Je Moeder is not responding at this moment and is offline, last seen 37 hours ago. The population averaged 0 players over the past week.
How does Je Moeder rank against other Rust servers?
On player hours for the past week, Je Moeder sits at #15,269, which puts it inside the top 68% of every ranked server.
Operator and location
How reliably does Je Moeder stay online?
Je Moeder is down at the moment; the last recorded contact was 37 hours ago. Its reported uptime points to a restart about 13 days 14 hours ago. It was up 90% of the time across the last 7 full days: 152 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Je Moeder hold a steady tick rate?
Across the last 48 hours it averaged 91 server fps, with a floor of 80. At its highest, it carried 82,758 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,988 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Je Moeder hosted?
No region is published by Je Moeder. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 164.152.123.226:28025 is the address it uses.
Which Rust version is Je Moeder running?
On Windows, Je Moeder runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Je Moeder?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 32 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.
How often does Je Moeder wipe, and on which days?
The rhythm of Je Moeder cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 24 days 7 hours.
Server tags
What do the server tags on Je Moeder mean?
These are the tags Je Moeder publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Je Moeder appear?
You will find Je Moeder on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Je Moeder?
You can connect by pressing F1 in Rust and typing client.connect 164.152.123.226:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.