Station XX-15349 · recording
RustServer_1070
Online 163.44.98.23:28015 checked 8m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 502d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustServer_1070?
Generated by the game, the map on RustServer_1070 is procedural, size 3,700 with seed 1303641554. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RustServer_1070?
You will find no gather rate in the name of RustServer_1070. The group limit is not published. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RustServer_1070 right now?
0 of the 10 slots on RustServer_1070 are filled right now. The population averaged 0 players over the past week.
How does RustServer_1070 rank against other Rust servers?
The last seven days of player hours place RustServer_1070 at #15,349, in the top 69% of all ranked servers.
Server facts
How reliably does RustServer_1070 stay online?
Right now, you can reach RustServer_1070. The uptime it reports puts its last restart about 5 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does RustServer_1070 hold a steady tick rate?
The 48-hour average is 44 server fps; 6 is the lowest observed. The world held up to 170,272 entities at its peak, buildings and deployables included. Memory use peaked at 3,114 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RustServer_1070 hosted?
Nothing about a region comes from RustServer_1070. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 163.44.98.23:28015 is the address it uses.
Which Rust version is RustServer_1070 running?
Rust network protocol 2590 and build 123128 on Linux is what RustServer_1070 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does RustServer_1070 wipe, and on which days?
The rhythm of RustServer_1070 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 502 days 12 hours.
Lists and tags
What do the server tags on RustServer_1070 mean?
These are the tags RustServer_1070 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; v2590 (Protocol): Your game needs to be on protocol 2590 to join; cs123128 (Build): The game build is 123128; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustServer_1070 appear?
These Rust Server Trends lists include RustServer_1070: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
How to join
What steps get you onto RustServer_1070?
You can connect by pressing F1 in Rust and typing client.connect 163.44.98.23:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.