Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players33,246 Active2,800 Wipes · 3 h72 48 h

Station XX-15341 · recording

Rust test server_1

Online 163.44.113.12:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
118d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
54/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
72/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
22/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
6/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust test server_1?

Generated by the game, the map on Rust test server_1 is procedural, size 1,000 with seed 1319438048. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust test server_1?

The name of Rust test server_1 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Rust test server_1?

A reading taken now shows 0 players on Rust test server_1, which has 30 slots. The seven-day average for this server is 0 players.

How does Rust test server_1 rank against other Rust servers?

On player hours for the past week, Rust test server_1 sits at #15,341, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Rust test server_1 stay online?

Right now, you can reach Rust test server_1. Going by the uptime figure it reports, it restarted about 12 days 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Rust test server_1 hold a steady tick rate?

Its average server fps over the last 48 hours was 234, and it never dropped below 221. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,122. Memory use peaked at 5,694 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rust test server_1 run from?

Nothing about a region comes from Rust test server_1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 163.44.113.12:28015.

Which Rust version is Rust test server_1 running?

Rust network protocol 2631 and build 156583 on Linux is what Rust test server_1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Rust test server_1 wipe, and on which days?

The rhythm of Rust test server_1 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 118 days 4 hours is how long the current world has been running.

Server tags

What do the server tags on Rust test server_1 mean?

The game's server browser reads the tags Rust test server_1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs156583 (Build): The game build is 156583; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust test server_1 appear?

These Rust Server Trends lists include Rust test server_1: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Rust test server_1?

To join, enter client.connect 163.44.113.12:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2631
Protocol Game protocol 2631: to join, your game must match this version.
cs156583
Build The game build is 156583.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.