Station XX-15341 · recording
Rust test server_1
Online 163.44.113.12:28015 checked 9m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 118d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust test server_1?
Generated by the game, the map on Rust test server_1 is procedural, size 1,000 with seed 1319438048. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust test server_1?
The name of Rust test server_1 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Rust test server_1?
A reading taken now shows 0 players on Rust test server_1, which has 30 slots. The seven-day average for this server is 0 players.
How does Rust test server_1 rank against other Rust servers?
On player hours for the past week, Rust test server_1 sits at #15,341, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Rust test server_1 stay online?
Right now, you can reach Rust test server_1. Going by the uptime figure it reports, it restarted about 12 days 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Rust test server_1 hold a steady tick rate?
Its average server fps over the last 48 hours was 234, and it never dropped below 221. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,122. Memory use peaked at 5,694 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Rust test server_1 run from?
Nothing about a region comes from Rust test server_1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 163.44.113.12:28015.
Which Rust version is Rust test server_1 running?
Rust network protocol 2631 and build 156583 on Linux is what Rust test server_1 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Rust test server_1 wipe, and on which days?
The rhythm of Rust test server_1 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 118 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on Rust test server_1 mean?
The game's server browser reads the tags Rust test server_1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs156583 (Build): The game build is 156583; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust test server_1 appear?
These Rust Server Trends lists include Rust test server_1: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Rust test server_1?
To join, enter client.connect 163.44.113.12:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.