Station XX-8325 · recording
Nate/tyler
Online 163.245.195.73:26026 checked 10m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,325
- top 37%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 02:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 19:59 UTC4d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Nate/tyler?
The procedural map on Nate/tyler is size 2,500 with seed 88451, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Nate/tyler?
The name of Nate/tyler gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Nate/tyler right now?
At this moment, Nate/tyler records 0 players across 200 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.
How does Nate/tyler rank against other Rust servers?
On player hours for the past week, Nate/tyler sits at #8,325, which puts it inside the top 37% of every ranked server.
Server details
How reliably does Nate/tyler stay online?
As recorded now, Nate/tyler is running. Its reported uptime points to a restart about 3 days 22 hours ago. 71 of 72 hours in the last 3 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.
Does Nate/tyler hold a steady tick rate?
Its average server fps over the last 48 hours was 60, and it never dropped below 51. Buildings, deployables and all the rest of the world's entities brought it to a high of 31,457. Memory use peaked at 2,058 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Nate/tyler run from?
A region is not published by Nate/tyler. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 163.245.195.73:26026 is the address it uses.
Which Rust version is Nate/tyler running?
Nate/tyler is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Nate/tyler?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 2 hours after the wipe.
On what timetable does Nate/tyler run its wipes?
The rhythm of Nate/tyler cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days.
Server tags
What do the server tags on Nate/tyler mean?
These are the tags Nate/tyler publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Nate/tyler appear?
These Rust Server Trends lists include Nate/tyler: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Nate/tyler?
Enter client.connect 163.245.195.73:26026 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.