Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players103,410 Active3,960 Wipes · 3 h555 48 h

Station XX-15934 · no signal

Try Hard Rust

Offline 163.227.179.218:1025 checked 27d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,934
top 70%
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15934 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
102/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
157/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
61/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
188/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
344/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Try Hard Rust?

The map on Try Hard Rust is procedural, produced by the game.

Which settings and rules apply on Try Hard Rust?

You will find no gather rate in the name of Try Hard Rust. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Try Hard Rust right now?

A reading taken now finds Try Hard Rust offline; the most recent activity was 27 days 3 hours ago.

How does Try Hard Rust rank against other Rust servers?

On player hours for the past week, Try Hard Rust sits at #15,934, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does Try Hard Rust stay online?

As recorded now, Try Hard Rust is not reachable, the last contact having been 27 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Try Hard Rust hosted?

Nothing about a region comes from Try Hard Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 163.227.179.218:1025.

What build of Rust does Try Hard Rust use?

On Linux, Try Hard Rust runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Try Hard Rust run its wipes?

The rhythm of Try Hard Rust cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 29 days 11 hours is how long the current world has been running.

Tags

What do the server tags on Try Hard Rust mean?

These are the tags Try Hard Rust publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Try Hard Rust appear?

The Rust Server Trends lists that take in Try Hard Rust are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

What steps get you onto Try Hard Rust?

You can connect by pressing F1 in Rust and typing client.connect 163.227.179.218:1025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.