Station XX-15326 · recording
GameZone and Friends
Online 163.172.118.12:28015 checked 6m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 83d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on GameZone and Friends?
The procedural map on GameZone and Friends is size 4,050 with seed 372124167, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on GameZone and Friends?
You will find no gather rate in the name of GameZone and Friends. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on GameZone and Friends right now?
0 of the 20 slots on GameZone and Friends are filled right now. The seven-day average for this server is 0 players.
How does GameZone and Friends rank against other Rust servers?
On player hours for the past week, GameZone and Friends sits at #15,326, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does GameZone and Friends stay online?
As recorded now, GameZone and Friends is running. The uptime it reports puts its last restart about 6 days 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does GameZone and Friends hold a steady tick rate?
Its average server fps over the last 48 hours was 68, and it never dropped below 37. Buildings, deployables and all the rest of the world's entities brought it to a high of 100,424. It reached a ceiling of 4,157 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is GameZone and Friends hosted?
No region is published by GameZone and Friends. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 163.172.118.12:28015 is the address it uses.
What build of Rust does GameZone and Friends use?
Rust network protocol 2632 and build 160450 on Linux is what GameZone and Friends runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does GameZone and Friends wipe, and on which days?
The rhythm of GameZone and Friends cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 83 days 16 hours.
Server tags
What do the server tags on GameZone and Friends mean?
The game's server browser reads the tags GameZone and Friends publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs160450 (Build): It runs game build 160450; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does GameZone and Friends appear?
You will find GameZone and Friends on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which person or group runs GameZone and Friends?
Among the servers we track, only GameZone and Friends publishes this gamezone.mt hostname.
Join the server
How do you connect to GameZone and Friends?
To join, enter client.connect 163.172.118.12:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.