Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players33,506 Active2,814 Wipes · 3 h80 48 h

Station XX-7170 · recording

pvp - enjoy_rust_develop

Online 162.43.26.181:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 3
Rank
#7,170
top 32%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7170 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 03:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.1 daysbetween real wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctMon 19 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 15:47 UTC5d ago M0.5rising 3 – running 0
Mon 19 Oct, 13:02 UTC9d ago M0.0steady 0 – 4.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
32/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
38/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
10/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on pvp - enjoy_rust_develop?

pvp - enjoy_rust_develop runs a procedural map of size 2,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on pvp - enjoy_rust_develop?

The name of pvp - enjoy_rust_develop gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on pvp - enjoy_rust_develop right now?

At this moment, pvp - enjoy_rust_develop records 0 players across 10 slots. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

How does pvp - enjoy_rust_develop rank against other Rust servers?

The last seven days of player hours place pvp - enjoy_rust_develop at #7,170, in the top 32% of all ranked servers.

Server details

How reliably does pvp - enjoy_rust_develop stay online?

As recorded now, pvp - enjoy_rust_develop is running. The uptime it reports puts its last restart about 5 hours ago. It was up 72% of the time across the last 7 full days: 121 of 168 hours. On 19 October 2026 it was recorded for the first time by Rust Server Trends.

Does pvp - enjoy_rust_develop hold a steady tick rate?

Across the last 48 hours it averaged 228 server fps, with a floor of 93. Buildings, deployables and all the rest of the world's entities brought it to a high of 28,630. It reached a ceiling of 2,503 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does pvp - enjoy_rust_develop run from?

No region is published by pvp - enjoy_rust_develop. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 162.43.26.181:28015.

What build of Rust does pvp - enjoy_rust_develop use?

Rust network protocol 2635 and build 168909 on Linux is what pvp - enjoy_rust_develop runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on pvp - enjoy_rust_develop?

The recent wipes averaged a busiest count of 2 players. 22 hours into the latest wipe, the crowd reached its peak.

How often does pvp - enjoy_rust_develop wipe, and on which days?

Too few wipes of pvp - enjoy_rust_develop are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 14 hours.

Tags

What do the server tags on pvp - enjoy_rust_develop mean?

Tags published by pvp - enjoy_rust_develop and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does pvp - enjoy_rust_develop appear?

The Rust Server Trends lists that take in pvp - enjoy_rust_develop are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to pvp - enjoy_rust_develop?

You can connect by pressing F1 in Rust and typing client.connect 162.43.26.181:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.