Station XX-7170 · recording
pvp - enjoy_rust_develop
Online 162.43.26.181:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #7,170
- top 32%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 03:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 15:47 UTC5d ago | M0.5▲rising | 3 | – | running | 0 | |
| Mon 19 Oct, 13:02 UTC9d ago | M0.0■steady | 0 | – | 4.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on pvp - enjoy_rust_develop?
pvp - enjoy_rust_develop runs a procedural map of size 2,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on pvp - enjoy_rust_develop?
The name of pvp - enjoy_rust_develop gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on pvp - enjoy_rust_develop right now?
At this moment, pvp - enjoy_rust_develop records 0 players across 10 slots. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.
How does pvp - enjoy_rust_develop rank against other Rust servers?
The last seven days of player hours place pvp - enjoy_rust_develop at #7,170, in the top 32% of all ranked servers.
Server details
How reliably does pvp - enjoy_rust_develop stay online?
As recorded now, pvp - enjoy_rust_develop is running. The uptime it reports puts its last restart about 5 hours ago. It was up 72% of the time across the last 7 full days: 121 of 168 hours. On 19 October 2026 it was recorded for the first time by Rust Server Trends.
Does pvp - enjoy_rust_develop hold a steady tick rate?
Across the last 48 hours it averaged 228 server fps, with a floor of 93. Buildings, deployables and all the rest of the world's entities brought it to a high of 28,630. It reached a ceiling of 2,503 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does pvp - enjoy_rust_develop run from?
No region is published by pvp - enjoy_rust_develop. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 162.43.26.181:28015.
What build of Rust does pvp - enjoy_rust_develop use?
Rust network protocol 2635 and build 168909 on Linux is what pvp - enjoy_rust_develop runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on pvp - enjoy_rust_develop?
The recent wipes averaged a busiest count of 2 players. 22 hours into the latest wipe, the crowd reached its peak.
How often does pvp - enjoy_rust_develop wipe, and on which days?
Too few wipes of pvp - enjoy_rust_develop are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 14 hours.
Tags
What do the server tags on pvp - enjoy_rust_develop mean?
Tags published by pvp - enjoy_rust_develop and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does pvp - enjoy_rust_develop appear?
The Rust Server Trends lists that take in pvp - enjoy_rust_develop are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to pvp - enjoy_rust_develop?
You can connect by pressing F1 in Rust and typing client.connect 162.43.26.181:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.