Rust Server TrendsSeismic network · station log
Recording Stations11,902 Players104,075 Active4,038 Wipes · 3 h426 48 h

Station XX-15310 · recording

Uncle Sams vanilla 50% upkeep

Online 162.39.48.96:28015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
28d ago
no schedule published
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW28d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
121/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
197/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
76/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average
228/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
347/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Uncle Sams vanilla 50% upkeep?

Generated by the game, the map on Uncle Sams vanilla 50% upkeep is procedural, size 4,250 with seed 2128199742. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Uncle Sams vanilla 50% upkeep?

The name of Uncle Sams vanilla 50% upkeep gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Uncle Sams vanilla 50% upkeep?

A reading taken now shows 0 players on Uncle Sams vanilla 50% upkeep, which has 500 slots. Averaged across the last seven days, the population was 0 players.

How does Uncle Sams vanilla 50% upkeep rank against other Rust servers?

On player hours for the past week, Uncle Sams vanilla 50% upkeep sits at #15,310, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Uncle Sams vanilla 50% upkeep stay online?

Uncle Sams vanilla 50% upkeep is up at the moment. The uptime it reports puts its last restart about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Uncle Sams vanilla 50% upkeep hold a steady tick rate?

The 48-hour average is 232 server fps; 102 is the lowest observed. The world held up to 102,660 entities at its peak, buildings and deployables included. Its highest memory use was 3,704 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Uncle Sams vanilla 50% upkeep run from?

Nothing about a region comes from Uncle Sams vanilla 50% upkeep. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 162.39.48.96:28015 is the address it uses.

What build of Rust does Uncle Sams vanilla 50% upkeep use?

Uncle Sams vanilla 50% upkeep is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Uncle Sams vanilla 50% upkeep?

On average, the busiest point of its recent wipes drew 1 players. 6 hours after the latest wipe, the crowd peaked.

On what timetable does Uncle Sams vanilla 50% upkeep run its wipes?

The force wipe is the only wipe Uncle Sams vanilla 50% upkeep takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days is how long the current world has been running.

Lists and tags

What do the server tags on Uncle Sams vanilla 50% upkeep mean?

Tags published by Uncle Sams vanilla 50% upkeep and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Uncle Sams vanilla 50% upkeep appear?

These Rust Server Trends lists include Uncle Sams vanilla 50% upkeep: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto Uncle Sams vanilla 50% upkeep?

You can connect by pressing F1 in Rust and typing client.connect 162.39.48.96:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://unclesamsgaming.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players Slots: 500.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.