Station XX-15351 · no signal
Spooknet Skunk Werks
Offline 162.203.115.22:28015 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,351
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 16:20 UTC26d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 29 Sep, 20:22 UTC29d ago | M0.0▲rising | 1 | held half | 2.8 days | 0 | |
| Mon 28 Sep, 19:36 UTC30d ago | M0.0▲rising | 2 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Spooknet Skunk Werks?
The map on Spooknet Skunk Werks is procedural, produced by the game.
Which settings and rules apply on Spooknet Skunk Werks?
The name of Spooknet Skunk Werks gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Spooknet Skunk Werks right now?
Spooknet Skunk Werks is not responding at this moment and is offline, last seen 3 days 21 hours ago. The population averaged 0 players over the past week.
How does Spooknet Skunk Werks rank against other Rust servers?
On player hours for the past week, Spooknet Skunk Werks sits at #15,351, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Spooknet Skunk Werks stay online?
As recorded now, Spooknet Skunk Werks is not reachable, the last contact having been 3 days 21 hours ago. It was up 48% of the time across the last 7 full days: 80 of 168 hours. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Spooknet Skunk Werks run from?
No region is published by Spooknet Skunk Werks. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 162.203.115.22:28015.
Which Rust version is Spooknet Skunk Werks running?
Spooknet Skunk Werks is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Spooknet Skunk Werks?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does Spooknet Skunk Werks run its wipes?
No next wipe can be predicted for Spooknet Skunk Werks, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 12 hours.
Lists and tags
What do the server tags on Spooknet Skunk Werks mean?
These are the tags Spooknet Skunk Werks publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Spooknet Skunk Werks appear?
These Rust Server Trends lists include Spooknet Skunk Werks: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Spooknet Skunk Werks?
Enter client.connect 162.203.115.22:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.